DS:Nardu Miri-miri/Animal Companion
- Leopard and Boar
Swindlespitter Dinosaur
N Small Animal
Init +5; Senses Darkvision 60'; Lowlight; Scent; Listen +5, Spot +5
AC: 23; Touch: 17; Flat-footed: 15
(+1 size, +6 Dex, +4 natural)
Mobility (+4 to AC); Uncanny Dodge
HP: 31 (4d8+8)
Fort: +5, Ref +10, Will +4
Speed: 30'
Melee: Beak +10 (1d4 / 20x2)
Space: 5'; Reach: 5'; BAB: +3; Grapple: -1
Abilities Str 10 +0 | Dex 22 +6 | Con 14 +2 | Int 2 -4 | Wis 16 +3 | Cha 14 +2
Feats MobilityB; Run; Weapon FinesseB; Ability Focus (Poison Spray)
Skills Hide +9 (+11 in forest), Listen +5, Move Silently +5 (+7 in forest), Sleight of Hand +10, Spot +5
Poison Spray (Ex) When threatened, a swindlespitter sprays a corrosive poison in a 15-foot cone from its mouth. Contact; Fort DC 16; initial damage blindness for 2d4 minutes; secondary damage 1d4 Con. The swindlespitter can spray this poison once every 1d4 rounds. Swindlespitters flee from blinded opponents if possible. The save DC is Constitution-based.
Uncanny Dodge (Ex) A swindlespitter is adapted to getting out of the way of larger dinosaurs. It has the ability to react to danger before its senses would normally allow it to do so. It retains its Dexterity bonus to AC even if it is caught flat-footed or struck by an invisible attacker.
Leopard
Boar
NG Medium animal
Init +0; Senses: Listen +7, Spot +5
AC: 16; Touch: 10; Flat-footed: 16
(+0 dex; )
(+6 natural)
HP: 00 (5d8+12)
Fort: +7, Ref +3, Will +3
Speed: 40'
Melee: Gore +6 melee (1d8+4)
Space: 5'; Reach: 5'; BAB: +3; Grapple: +6
Abilities Str 16, Dex 11, Con 17, Int 2, Wis 13, Cha 4
- Feats: Alertness, Toughness
- Skills: Listen +7, Spot +5
Ferocity (Ex) A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
Animal Companion Benefits
Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex) At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.
Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
Evasion (Ex) If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.