Drinking & Dragons

Wild:PC/Brilla/Vestiges/Dahlver-Nar

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Revision as of 21:39, 31 January 2009 by >Askewnotion (New page: Dahlver-Nar was known to be very touched, even from birth. Some say that he was touched by the wilding, made feral in the womb. He looked much like the dire creatures that roamed the wild;...)
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Dahlver-Nar was known to be very touched, even from birth. Some say that he was touched by the wilding, made feral in the womb. He looked much like the dire creatures that roamed the wild; coverein in spurs and bone that resembled fangs. Despite his feral nature and being what most people would consider maddened, he has a strong sense of empaty and could have others feel his emotion and pain. He was eventually killed by the rest of his family for his spikes of madness, desipte the fact he was often known for having a gentle, though skiddish, nature.

Sign: Several fangs grow from your scalp. Though they are small enough to be hidden by a large quantity of hair or a hat, a touch reveals them immediately.

Influence: You shift quickly from distraction to extreme focus and back again. Sometimes you stare blankly off into space, and at other times you gaze intently at the person or task at hand. Since Dahlver-Nar dislikes any task that requires more than 1 round of concentration (such as some spellcasting, concentration on an effect, or any action that requires a Concentration check), he requires that you undertake no such activities while under his influence.

Granted Abilities: Dahlver-Nar armors you and blends his madness with your sanity, lending you some of his powers.

Mad Soul: Binding to Dahlver-Nar grants you immunity to Wisdom damage, Wisdom drain, madness, insanity, and confusion effects.

Maddening Moan: You can emit a frightful moan as a standard action. Every creature within a 30-foot spread must succeed on a Will save or be dazed for 1 round. Once you have used this ability, you cannot do so again for 5 rounds. Maddening moan is a mind-affecting sonic ability.

Natural Armor: You gain an enhancement bonus to your natural armor equal to one-half your Constitution bonus (if any).

Shield Self: At will as a standard action, you can designate one creature within 10 feet per effective binder level to share the damage you take. As long as the subject creature remains within range, you take only half damage from all effects that deal hit point damage, and it takes the rest. The effect ends immediately if you designate another creature or if either you or the subject dies. Any damage dealt to you after the effect ends is no longer split between you and the subject, but damage already split is not reassigned to you. You can affect one creature at a time with this ability. An unwilling target of this ability can attempt a Will save to negate the effect.