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User:Askewnotion/PCs/toee/Spells

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Revision as of 16:13, 30 June 2009 by >Askewnotion

Cleric Spells and Abilities

Cleric Spells: 4/3+D/2+D
Caster level 3
DC = 13 + spell level

Ranges:
Close 30, medium 130, long 520

Orisons

Create Water: (PHB p215) Create 6 gallones of pure water. Close. 3 minutes.
Detect Magic: (PHB p219) Detect spells and magic items within 60 feet.
Guidance: (PHB p238) +1 to one attack, save, or skill check.
Resistance: (PHB p272) +1 resistance on all saving throws. 1 minute

1st

Bless: (PHB p205) +1 morale to hit and saves vs fear. 50ft burst. 3 minutes. SR.
Command: (PHB p211) Give various 1-word commands. Close. Will 14 negates. SR.
Enlarge PersonD: (PHB p226)Large size, +2 Str, -2 Dex. FR cast. Close. 3 minutes. Fort 14 negates. SR.
Resurgence: (SpC p174) Attempt a second save against a spell. Touch. Will 14 negates. SR.

  • Cure Light Wounds: Heal 1d8+5. Touch. Will 14 half. SR.

2nd

Bull's StrengthD: (PHB p207) +4 Str. Touch. 3 minutes. Will 15 negates. SR.
Divine Protection: (SpC p70) +1 morale to AC and saves. Medium. 20' burst. 3 minutes. Will 15 negates. SR.
Remove Paralysis: (PHB p271) Remove or give rerolls with +4/+2 bonus vs paralysis and slow and recover 4 HP. Close. 4 creatures within 30'. Will 15 negates. SR

  • Cure Moderate Wounds: Heal 2d8+7. Touch. Will 15 half. SR.