User:Wizardoest/PCs/TskTsk
Thri-kreen 2, Rogue 3, Swashbuckler 1, Extreme Explorer 3 (ECL 12 [LA +3])
N Medium Monstrous Humanoid (Reptile [Chameleon template])
Patron Deity Kord
Init +10; Senses: Darkvision 60', Low-light; Listen/Spot +4
Daryl Points 1 (Spend a point to cast Heal for 120hp)
Action Points 14 (d8s; Max is five higher)
Extreme Hustle Spend an action point for a move action
Speed: 50'; Climb 30' (Trackless step)
Defense
- AC 26, Touch 19, FF 26
- +2 natural in daylight
- +2 vs traps
- +1 vs AoOs
- +7 dex; +3 natural, +5 mithril chain shirt [+1], +1 dodge bonus; Uncanny Dodge
- HP 77
- 3d6+5d8+1d10+27
- Fort +9, Ref +16, Will +8
- Evasion
- +2 vs traps
- Draconic Defiance: +4 to one saving throw against any ability used by a type Dragon creature. Usable once as a free action. Declare before the roll.
Resist Negative Energy 2
Immune Magic sleep effects
Special Deflect Arrows
Attack
Melee: Claw +14/14/14/14 (1d6+2) and Bite +9 (1d4+1+poison 1/day [Fort 14; 1d6 dex, Paralysis)
Melee: Adamantine Heavy Flail, mw +14/9 (1d10+3 19×2) and Claw +9/9 (1d6+2) and Bite +9 (1d4+1+poison)
Melee: Cold Iron Scimitar, mw +14/9 (1d8+2 18×2) and Claw +9/9/9 (1d6+2) and Bite +9 (1d4+1+poison)
Ranged: Longbow, comp, mw, str(+2) +15/10 (1d8+2 / ×3 / 110')
Ranged: Tongue +14 (-)
Special: +2d6 sneak
Space: 5'; Reach: 5'; BAB: +7/2; Grapple: +8
Powers
- CL=1/2HD
- 3/day: Chameleon—+10 Hide enhancement for CL*10min
- 3/day: Know Direction—The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing.
- 1/day: Psionic Displacement—50% miss chance for CL rnds
- 1/day: Metaphysical Claw—+1 att/dmg with one natural weapon, CL mins.
- Power Points: 1
- CL=HD
- 1/day: Master's Touch—Swift; 1min@HD; prof with weapon/shield
- Once — Grave Strike
- Once — Golem Strike
- Once — Vine Strike
- Once — Iron Body (self only), 15min
- DR 15/adamantine
- Immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire of all kinds. However, you also become vulnerable to all special attacks that affect iron golems.
- +6 enhancement bonus Strength score
- -6 penalty to Dexterity
- Speed is reduced to half normal.
- You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
- Unarmed attacks deal 1d6 and you are considered armed when making unarmed attacks.
- Your weight increases by a factor of ten, causing you to sink in water like a stone. However, you could survive the crushing pressure and lack of air at the bottom of the ocean—at least until the spell duration expires.
Stats
Abilities Str 14 +2 | Dex 22 +6 (24 +7) | Con 18 +3 | Int 12 +1 | Wis 10 +0 | Cha 8 -1
- Feats
- Race: Deflect Arrows, 1: Action Boost, 3: Speed of Thought, S1: Weapon Finesse, Scout ability: Track (replaces trapfinding), 6: Improved Natural Attack (Claw), Ex3: Heroic Spirit ECS, 9: Photosynthetic Skin (+2 Natural Armor outside in daylight)
- Athletics (Str) (11 ranks)
- Climb +23 (+2 dual skill, +8 racial)
- Swim +15 (+2 dual skill)
- Jump +53 (+30 racial, +12 speed)
- Long Jump: DC = Distance (Ht at midpoint = D*.25)
- High Jump: Ht = DC/4 (+8' reach, move action to pull up, Climb DC15)
- Animals (Cha) (0 ranks)
- Handle Animal
- Ride
- Concentration (Con) (0 ranks)
- Autohypnosis
- Concentration
- Craft (Int)
- Skill (0 ranks)
- Influence (Cha) (0 ranks)
- Diplomacy
- Intimidate
- Heal (Wis) (0 ranks)
- Legerdemain (Dex) (2 ranks)
- Escape Artist +9
- Sleight of Hand +9
- Linguistics (Int) (0 ranks)
- Decipher Script
- Forgery
- Mechanics (Dex) (1 ranks)
- Disable Device +8
- Open Locks +8
- Perform (Cha) (0 ranks)
- Profession (Hunter) (Wis) (12 ranks, always max) +12
- Streetwise (Wis) (0 ranks)
- Gather Information
- Sense Motive
- Spellcraft (Int) (0 ranks)
- Psicraft
- Spellcraft
- Stealth (Dex) (10 ranks)
- Hide +27 (+10 racial, +4 racial in sandy/arid)
- Move Silently +21 (+4 racial)
- Use Magic (Int) (0 ranks)
- Use Magic Device
- Use Psionic Device
- Knowledge (Dungeoneering) (5 ranks) +5
- Knowledge (Geography) (1 ranks) +2
- Knowledge (Nature) (12 ranks, always max) +13
- Initiative (n/a) (0 ranks)
- Speak Language
- Terran, Thri-kreen
- Int: list int bonus languages
- Celestial, Giant
- Truespeak (Int) (0 ranks)
Gear
- 1,951.1gp
- Slotted
- Armor Mithril Chain Shirt
- Googles Goggles of Minute Seeing
- Gloves Gloves of Dex +2
- Cloak Cloak of Protection +3
- Magic
- Potion belt (free action)
- Align Fang
- CSW
- Fly
- Inv
- Bless Weapon
- Magic Fang
- Magic Fang
- Prot Evil
- Waterbreathing
- Silversheen
- Potions (move action)
- Remove Blindness
- Remove Paralysis
- Lesser Restoration
- Prot Evil
- Jump
- Bless Weapon
- Oil of Align Fang
- Waterbreathing
- Feather Token Whip The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
- Potion belt (free action)
- Mundane
- Music Box 35gp
- Backpack 1gp
- Chatkchas x4
Special
- Weapon Familiarity
- Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.