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L:PC/Dario Nardozzi

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Dario Nardozzi

Paladin 1
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Init +1


AC: 17; Touch: 11; Flat-footed: 16
(+1 dex; +6 breastplate)
HP: 12 (1d10+1+1[favored paladin])
Fort: +3, Ref +2, Will +3


Speed: 20'
Melee: Greatsword +3 (2d6+2 / 19×2)
Space: 5'; Reach: 5'; BAB: +2;
Special Power Attack (-1 att/+2 dmg)
Combat Maneuver Bonus: +3 Combat Maneuver Defense: 14


Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword)
Skills Diplomacy +8; Sense Motive +4; ACP -4
Languages Common


Smite Evil (Su) 1/day
Swift action; evil target w/i sight; Duration until target slain or rest
+Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
All smite attacks bypass any DR the target has
+Cha deflection AC from target
Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Deft Dodger (Trait)
Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Magical Knack (Trait) (Sorcerer)
Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.

Dario Personality