Brew:Rules/Unisystem/Main
The series will use Cinematic Unisystem with some additional materials from classic Unisystem (mostly forms of magic). When multiple sources are involved, use the Ghosts of Albion version, unless ruled otherwise on this page.
Campaign Docs
The following files have been edited and reconfigured to make the system more manageable.
- 1-Attributes
- This covers what attributes mean and how to calculate Life Points
- 1b-Qualities
- This contains a list of all the mundane qualities and drawbacks that a character can have. If you have an idea that isn't in this document, talk with the executive producer and we'll write it up.
- 1c-Supernatural Qualities
- As above, except this is a collection of supernatural qualities and drawbacks.
- 1d-Skills
- This covers the skill list for the campaign. Feel free to invent your own skills, such as Barista, Tattoo Artist, Polka Dancer, etc. using the Wild Card skill.
- 2a-Magic-Philosopies New 24 Jun 2012
- This covers the spellcasting system for Philosophies.
- 2b-Magic-Classic-Unisystem-Magics
- These are other magic systems which have conversions from classic to cinematic unisystem.
- 3a-Rules
- This covers most of what you'll need to know about the rules.
- 3b-Weapons
- List of weapons (not a big list)
- 4-Reference-Sheet
- Handy four page cheat sheet for use at the table.
Experience Points and Advancement
- For each session that you attend, even partially, your character gains 1 xp.
- Contributing to an episode recap gains your character 1 xp.
I'm intentionally starting with low values. It is easier to correct upwards if things are going too slowly.
Qualities and Drawbacks
Modified
These are qualities and drawbacks that are modified.
- Demon packages won't be "demons" but have another mystic origin. Discuss with Randy.
- Hypnosis (from Angel), use Mesmerize from Ghosts of Albion instead.
- Minority, use Angel version (not Ghosts of Albion)
- Physical Disability, use Angel version (not Ghosts of Albion)
- Resources, use Angel version (not Ghosts of Albion)
Magic interacts poorly with modern technology. As such, some qualities (such as the Magic Quality) will have unknown reactions with modern technology.
Banned
These are qualities/drawbacks that are not permitted for player use in the campaign due to flavor or balance reasons.
- Flight
- Ghost
- Invisible
- Peeler (not campaign flavor, use cop/detective instead)
- Phantasm
- Restless Spirit
- Summoning
- Revenant
- Vampire
Magic
You can read the descriptions of various magic types at Brew:Rules/Magic (Descriptions). See Brew:Rules/Magic (Mechanics) or the campaign documents for rules information.
Mechanics
- Additional Actions
- Declared with other actions.
- Occur after the first set of actions are resolved.
- Each additional action beyond the one attack and one defense applies a -2 penalty for each additional action.
- Penalties carry over to the next round and reduce by 2 at the end of each round.
- Concessions
- Defeat isn't always death. Maybe you lose a limb or see your family killed. Generally, a consensus will be sought on the matter.
- Dodges
- Dodges are infinite, but each past the first carries the extra action penalty. Yes, this penalty will apply to following actions
Wiki updating
- Keeping your character sheet page up-to-date is mandatory. You play at the table with what is on the wiki character sheet.
- Updating episode pages grants experience points. See above.
- Contributing to Face (NPC), Critter, and Place pages gains the player +1 drama point for each reasonably significant edit.
- Other campaign-related wiki edits may also yield rewards on a case-by-case basis.