Brew:Cast/James Vincent
From Drinking and Dragons
Attributes
Strength: 2
Dexterity: 2
Constitution: 2
Intelligence: 3
Perception: 2
Willpower: 4
Skills
Acrobatics: 0
Art: 0
Computers: 2
Crime: 0
Doctor: 1
Driving: 1
Getting Medieval: 0
Gun Fu: 1
Influence: 3
Knowledge: 1
Kung Fu: 2
Languages: 0
Mr. Fix-it: 0
Notice: 3
Occultism: 4
Science: 2
Sports: 0
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Stats
Life Points: 26
Endurance: 27
Essence: 21
Maneuvers
Dodge: +4
Spells (Will + Occultism + Magic)
- Lesser Sensing (Not technically a spell)
- Per + Notice + Magic to pick up on magic in the air.
- Energy Dart (1action, PL1)
- A small bolt of static energy strikes one target within 50 feet doing Willpower + Success Levels damage.
- Morpheus's Repose (1action, PL1)
- Target w/i 50' resists with Willx2 or fall into a deep, natural sleep for 1min per Success. Does not effect faeries, ghosts, vampires, or other undead.
- Spasms (1action, PL3)
- Two targets within 50 feet are afflicted with spasms in a limb of the caster’s choosing, unless they resist the spellcasting roll with Constitution (doubled) rolls. If an arm is affected, it cannot be used to attack or defend in any way, spellcasting rolls suffer a –2 modifier, and if holding an item, the bearer must make a Dexterity (not doubled) roll to maintain his grip. If a leg is affected, the target moves at half speed and his Dexterity is reduced by half (maximum reduction four). The spasms last one Turn per Success Level and the targets may make Constitution rolls each Turn to overcome the effects.
- Yellow Disk (1action, PL3) [evil]
- A two-foot diameter yellow disk appears underneath the feet of a target within 100 feet. Unless he resists the spellcasting roll with a Willpower (doubled) roll, he is unable to lift his feet from the ground, and cannot move for Success Level Turns.
- Rectangle of Force (1action, PL4) [evil]
- The caster conjures a cone-like shining, silvery-black rectangle six feet high and 12 feet across, which flies forward up to 50 feet. Anyone struck takes (Willpower x 2) + (Success Levels x 5) damage and is knocked back five feet per Success Level. Defensive magics used to resist this spell suffer a –1 modifier per cane-bearing caster.
Other
Fear Test: +8
Consciousness Test: +6 (-1 for every Life Point below zero)
Survival Test: +6 (-1 for every ten Life Points below zero)
Qualities
- Charisma
- jovial and endearing, life of the party
- Magic - 4
- after finding the alchemical formulae notes, started digging into it big time
- Magic Philosophy - Alchemy
- the source of all his spells
- Supernatural Quality - Reduced Damage
- the lasting effects of an experimental protection potion reduces the damage of incoming kinetic attacks (bullets, fists, etc) by 1/2
- Paranet (Obligation [Minor])
Drawbacks
- Addiction - Alcoholism
- Southern Comfort especially
- Bad Luck
- often the first to be targetted by foes
- Unrequited Love
- has it BAD for that one hot barista chick in Brewed Awakening shop
- Emotional Problem - Fear of Rejection
- is afraid to make a move on the above target of obsession
- Talentless
- horrible guitarist
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