ROR:PC/Tokki/Logsheet
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< ROR:PC/Tokki
Revision as of 10:33, 9 July 2016 by >Askewnotion
Assume all items are size [Small] where relevant, unless otherwise marked.
12,621
- Remember to apply a 10% bonus to Tokki's portion post-loot-divide.
- Upkeep
- Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
- Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
- Feed
- 1.5 gp/month for pony
- Paid through 01 February.
- Tokki pays as wealthy but lives at average. The difference is spent on alms.
Equipment
- Dividends, Advanced War-Trained Pony
- Full military saddle, fine quality leather with brass trim, sharkskin side packs, crocodile hide barding (all at least masterwork)
Weapons
- +2 Composite Longbow [+1 Str] 8500 (+1/1d6/x3/110'/1.5#/P/Strength 12/martial)
- Longbow 75 (1d6/x3/100'/1.5#/P/martial)
- +2 Kukri [Small] 8,308
- Dagger 302 (+1/1d3/19–20/×2/10'/0.5#/PS/simple light)
- Morningstar 308 (1d6/×2/3#/BP/simple 1h)
- Ammunition
- +1 Elf Bane Arrow ×1 167 +1, or +3 and extra 2d6 damage vs elf
- +1 Giant Bane Arrow {{Qty|12}167 each Template:Detail +1, or +3 and extra 2d6 damage vs giants
- Arrows [CI] ×37 0.10
- Arrows [Silver] ×40 0.15 -1 damage
- Arrows [Adamantine] ×3 61
- +2 Shocking Burst Arrows 646 ×5
Defensive
- +2 Light Fortification Studded Leather 9175 (+5 armor bonus AC/+5 max dex/-1+1...-0 ACP/10#/light)
- Shield, Heavy [Wooden] 7 (+2 shield bonus AC/–1 ACP/2.5#)
- +1 Cloak of Resistance 1000 (+1 resistance bonus to saving throws)
- Gloves of Arrow Snaring 4000 (Twice per day, the wearer can act as if he had the snatch arrows feat)
- +1 Amulet of Natural Armor 2,000 +1 natural bonus to AC
Misc
- Golembane Scarab 2,500 Attacks ignore a golem's DR
- +2 Headband of Alluring Charisma 4,000
- +2 Belt of Incredible Dexterity 4,000
Consumables
- Curative
- Potion, CLW Lvl 1CL 1 50
- Offensive
- Oil, Magic Weapon Lvl 1CL 1 ×3 50
- Defensive
- Potion, Protection from Arrows Lvl 3CL 2 300
- Utility
- Flask, Brown Mold ???
- Potion, Reduce Person Lvl 1CL 1 50
- Potion, Eagle's Splendor Lvl 2CL 3 ×1 300
Recap Rewards
- Session 5: 1 free reroll, use better result, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity. (Expires: Until used.)
- Session 7: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering. (Expires: n/a; permanent)
- Session 8: You can gain the benefits of the Blind Fight feat for 1 minute. (Expires: End of Chapter 3.)
- Session 10: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), and stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect. (Expires: End of chapter 4.)<-- 11, 12, 13 were non-individual -->
- Session 14: One attack roll against a giant is an automatic critical hit, already confirmed (ie, no roll required). (Expires: End of chapter 3.)<-- 15 was party -->
- Session 16: Submit recap to get: Get a +5 competence bonus to a single swim check.
- Session 17: Limited, once ever as an SLA with no material components. Filled by those who noticed your interaction with the devil. (Expires: End of chapter 4)
- Session 18: Submit recap to get: A lesser blessing from Myriana, depending on the outcome of the chapter and if promises are kept.
Mundane
- Backpack
- Bedroll
- Flint and Steel 1
- Grappling Hook 1
- Holy Symbol [Wooden]
- Ink, ounce
- Inkpen
- Outfit, Explorer's
- Paper ×3
- Peacock feather quill pen
- Rope, Silk (50') 10
- Torch ×3 0.01
Special
- Learned Giant via retraining.
- Boar piglet
- Book: Naval Fireproofing Techniques (survived fire)