Drinking & Dragons

RPM:PCs/Mandrot

From Drinking and Dragons
Revision as of 03:46, 14 June 2018 by >GeneralRedneck

Mandrot the Gifted Refresh 3

Aspects

High Concept: Firebreathing Dragonkin
Trouble: Owe Money to the Guild of Forgotten Guards (local theives guild)
Aspect: Backpack of Supplies
Aspect: Good with People
Aspect: Expert Naturalist

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

You'll find a list of skills here.

  • +4 Survival; Lore: arts & sciences
  • +3 Rapport; Will, Provoke
  • +2 Empathy; Deceive; Fight; Stealth
  • +1 Burglary; Physique; Contacts; Athletics; Weapons

Stunts and Extras

Set Everyone on Fire
Once per session you may attack everyone in a zone with your breath weapon.
Friendly
When creating an advantage with a person one-on-one, get an extra free invoke on the created aspect.
Encylopedia of Nature
When you encounter new flora and fauna you may immediately make a Lore A&S check to learn an aspect of the creature or plant.

Stress and Consequences

Physical 1 2 3
Mental 1 2 3 4
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.

Conditions

Wealth and Favors



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