RPM:PCs/Alt/Caisse
Caisse le Seau
Art: https://paizo.com/community/blog/v5748dyo5lg64?Meet-the-Iconics-Quinn
High Concept: Expeditious Quartermaster. (add a military rank?)
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Trouble: Glass Eye + -
1: Always carry a spare. + Declaring not disarmed. Having another pistol at the ready for a 1-2 shot. - Very uncomfortable when needing to have limited items. Beware rickety bridges.
2: That will buff out. + Can push equipment, environment, others beyond normal limits. - Will test things to limits, often returning them in bad condition.
3: Creature Comforts? Bah! + Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured. - That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.
+5 Resources
+4 Physique
+3 Shoot +3 Athletics
+2 Contacts +2 Lore A&S +2 Weapons
+1 Burglary +1 Deceive +1 Provoke +1 Rapport +1 Will
+0 Empathy, Fight, Lore Myth, Stealth, Survival
Stunt 1: Catch! (Reload others' firearms and hand them things from pack in no time and perfect aim/toss [no roll/time to exchange items].)
Stunt 2: Gear up: +2 to overcome with resources
Stunt 3: Grenadier (Can make physical attack with Resources, but failure has a high chance of causing collateral damage.) Magnum (add extra weapon+1 to own shoot)
Stunt 4: Loadout (Can make mental attacks with Physique [/resources], by demonstrating equipment, like wearing spikey shoulderguards and brass knuckles
Stunt 5: https://fate-srd.com/fate-system-toolkit/gadgets-and-gear (hyuge backpack?) https://fate-srd.com/venture-city/item-summoning (NON-magical; resources) Taxpayer/Government Spending: Wealth and Favors refresh at 2/session. Or extra box.
Stunt 6: Liquid Courage (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
Basic Healing: You can make a RESOURCES roll against Fair (+2) opposition to clear another character’s PHYSICAL OR MENTAL stress. A character may only benefit from your ability once per scene. Additionally, you can use RESOURCES to start healing any kind of PHYSICAL OR MENTAL consequence on another character. AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH. [allcaps are changes from RAW].
Refresh: 3
Wealth and Favors: Expense Account: The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.