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User:Askewnotion/FistFulla6/Traits

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Revision as of 11:34, 5 September 2008 by >Askewnotion (New page: Traits point values are bought cumulatively. For example, a 5 point trait bought to level 3 would cost 30 points (5 for 1st, 10 for 2nd, and 15 for 3rd). === Table: Combat Traits === {| w...)
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Traits point values are bought cumulatively. For example, a 5 point trait bought to level 3 would cost 30 points (5 for 1st, 10 for 2nd, and 15 for 3rd).

Table: Combat Traits

Name Description Cost/Levels Available
Ambidexterity Ignore split dice pool for attacking same person by +1 in each pool/lvl 10/1-5
Blind Fighting Ignore a -1 point of penality caused from vision or concealment/lvl 5/1-5
Combat Reflexes +1 AP/lvl 30/1-5
Hunter +1 on all rolls vs. a specific creature type/lvl 8/1-5
Iron Guard Gain +1 to defense rolls and saves; -1 to all other rolls/lvl 5/1-5
Opportunist When enemy is unaware, deal an additional +2 damage/lvl 8/1-5
Pain Resistance Reduce the penality of one of your damage tracks by 1 20/1-5
Quick Draw +1 initiative/lvl. Can draw following weapons as free actions depending on level. Light 1, Ammo 2, One-handed 3, Shield 4, Two-handed 5 8/1-5
Rage -1 to mental stats, +1 to build stats, +2 mental saves/lvl. Useable lvl/day 8/1-5
Sound Footing +1 vs knockdown, +1 gymnastics/lvl 5/1-5
Superb Parry +1 parry/lvl. At lvl 3, parry projectiles. At lvl 5, parry touch attacks. 5/1-5
Toughness Reduce all damage recieved by 1/lvl 20/1-5
Unarmed Combatant Your unarmed attacks are +1 hit, parry, and damage/lvl 5/1-5
Uncanny Aim Aiming adds one additional dice per aim action/lvl 8/1-5
Wild Swing Trade accuracy for more damage depending on the level of the trait 10/1-5

Table: Character Traits

Name Description Cost/Levels Available
Attentiveness +1 Perception checks, +1 Initiative, +1 to resist social influance/lvl 10/1-5
Attractive +1 to influance those that would find your race/sex attractive/lvl 5/1-5
Authority Authority in either atown, country, or continent 10/1,3,5
Double Jointed +1 to escape checks and resist grapples/lvl 5/1-5
Endowed +1 to racial stat max/lvl 25/1-5
Familiar Small animal serves you and gaines special abilities 8/1-5
Gifted +1 to skill max/lvl 15/1-5
Good Reputation Gain bonuses on those that respect your reputation across a town, country, or continent 8/1,3,5
Resilliant +1 vs. poison and disease/lvl 5/1-5
Lasting Presence Performance and leadership last an additional round/lvl after performance ends 8/1-5
Literacy Learn to read/write a language 5/1
Pack Mule Carry an extra 10%/lvl 5/1-5
Quickness +1 speed/lvl 5/1-5
Religiosity Gain abilities based on faith 10/2,4
Sexth Sense +1 on checks to avoid surprise or ambush/lvl 5/1-5
Speak Language Speak a language 5/1
Steady Calm +1 to resist influance, vs. surprise, and maintain concentration/lvl 10/1-5
Technomancer +1 to pilot and checks to repair MagiTek devices/lvl 8/1-5
Total Recall +1 to knowledge and memory checks/lvl 8/1-5
Will to Live +1 to damage overflow, +1 to stabilization checks/lvl 5/1-5

Table: Magic Traits

Name Description Cost/Levels Available
Blast Sanctuary Create holes that are unaffected by your magical blast 5/1-5
Blasting Spell Pushes those that fail their save against a area effect spell away from the spell origin 5/1-5
Chain Spell Spell affects one adjacent target/lvl until a save is made 15/1-5
Elemental Mastery Elemental damage has a secondary effect 30/1
Incarnate You lose the vocal, somatic, or mark aspect of casting/lvl 20/1,3,5
Magic Resist +3 to resist spells/lvl. Can't not resist. -1 Essence to use magic items/lvl 8/1-5
Magician Cost to buy spheres, shards, and MP is reduced. Also gain various special abilities. 20/1-5
Quicken Spell Spells with mana cost = lvl and casting time = FR are now cast as a 1AP action 15/1-5
Spell Shape Mastery Target augmentation cost one less total mana/lvl 10/1-5
Spell Shard Gain a spell shard. Spell of the shard cost 1 less total MP for every level past 1st. 10/1-5
Spell Sphere Gain a spell shard. Spells of the sphere cost 1 less total MP for every level past 1st. 40/1-5
Striking Spell Spell with MP cost = 2xlvl can be placed into a weapon 8/1-5