Dragonfire Adept 10 (ECL 10)
Race: Warforged Scout (with permenant reduce person)
Alignment: CN | Size: T
Patron Deity:
Abilities
Str 6 -2 |
Dex 18 +4 |
Con 18 +4 |
Int 12 +1 |
Wis 12 +1 |
Cha 10 +0
Defense
AC: 21 / Touch: 16, Flatfooted: 17
(+4 Dex; +2 armor; +2 size; +3 natural)
- DR 2/magic
HP: 109 / HD: 10d8+56
Initiative: +4 / Speed: 20'
Fort: 11 / Reflex: 7 / Will: 8
Attacks
- Unarmed +5 / 1d2-2 / 20x2 / b
- Touch +5 / Ranged Touch +9
Space/Reach: 2.5 ft./0 ft.
Base Attack: +5
Feats
- DA1: Dragontouched (DM, p18)
+1 HP, listen, spot, search and saves against paralysis and sleep. In addition, you can select draconic feats as if you were a sorcorer of your character level.
- 1st: Ability Focus (MM, p303)
Gain a +2 to the DC of your breath weapon.
- 3rd: Entangling Exhalation (RoD, p101)
When you use your breath weapon, you can choose to enmesh all creatures in its area instead of producing its normal effect. Your breath weapon deals only half its normal damage; however, any creature that takes damage from your breath weapon becomes entangled and takes an extra 1d6 points of damage, of the same energy type as normally dealt by your breath weapon, each round at the start of your turn. This effect lasts for 1d4 rounds.
If your breath weapon doesn’t deal energy damage, creatures damaged by the initial breath are still entangled but don’t take additional damage on later rounds.
- 6th: Extra Invocation (CAr, p79)
You learn one additional invocation from the list available to you, choosing an invocation of one grade lower than the highest grade of invocation you know.
- 9th: Flyby Attack (MM, p303)
When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
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Skills
Languages: Common, Elven
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Special Abilities