LRC:Organizations
Court
The Court of Lone Rock City is a collection of nobles who mostly were appointed by Lord King Dac'Angelo on the founding of the nation.
Dark Dogs
The Dark Dog Clan is a hive of highly trained martial kobolds who live in the Dark Woods. Led by the mysterious werepanther Netsuo Nishi, they thrive on conflict with the nearby elves of Tolea'Fuin.
Hands of Tyr
The courts of Lone Rock City are overseen by a collection of judges named the Hands of Tyr. The Hands of Tyr enforce the laws of the land and handle the day-to-day matters that require judgement. High crimes are tried by the king. Most the Hands are devoted to Tyr, but not all are, and it is not a requirement to worship Tyr to serve as a judge.
Liberators
The Liberators believe that they are freedom fighters, seeking to overthrow the monarchy in Lone Rock City (LRC) and replace it with Faerun's first true democracy. The watch refers to them as "a thieves' guild with good PR". The group was very active during the reign of Dac'Angelo until his assassination put Talen on the throne. In the first few months of his reign, Talen had divined the locations of many of the leaders of the movement and it's influence in LRC has dwindled dramatically.
Meadmaker Clan
The Meadmaker Clan is the clan of dwarves who work the mines on the island of Lone Rock. They are a hardy but respectful group. In addition to working the mines, the dwarves have built many of the fine houses in the city, and several dwarves sit on the council for the maintenance of the city's roads.
Watch
The Watch of Lone Rock City is the civilian police force of Lone Rock City. Serving the community, the Watch makes certain that laws are enforced, serve as guards at the city gates and public buildings, and generally assist in times of emergency or disaster.
- Requirements
- Must have taken the Oath of Citizenship
- Willing to put in at least three, 8-hour shifts a tenday
- Not convicted of a major crime in LRC, or affiliate cities
- Benefits
- Magic items permits are only 5% of item value (instead of 10%)
- Quicker access to divine and arcane spellcasting
- Paid 1 gp per month
- +1 to Diplomacy and Intimidate checks with Lone Rock City citizens
- While wearing the Watch uniform and having badge visible, weapons do not have to be peace strung.
Woodsmen
The woodsmen are primarily elves, led by the half elf Jones Henrysson. The elves are apparently expert archers not to be taken lightly and Jones fights like a madman. Jones might even be a madman. He seems severely traumatized by being abandoned by his allies after being captured and nearly dying while escaping.
Also, it should be noted that there is something or somethings that the Woodsmen must keep fed. Jones is not someone I want to see facing me as an enemy.