A:PC/Diantha val'Emman/Powers
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Revision as of 14:05, 15 May 2009 by >Askewnotion (Created page with '==Manifesting== *'''Manifester Level:''' 1 *'''Ranges:''' Close 25 Medium 110 Long 440 *'''Power Points:''' 5 ==Energy== ===1st=== *'''Energy Ray:'''Upon manifesting this power,...')
Manifesting
- Manifester Level: 1
- Ranges: Close 25 Medium 110 Long 440
- Power Points: 5
Energy
1st
- Energy Ray:Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.
- Cold: +1 point of damage per dice
- Electricity: +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance
- Fire: +1 point of damage per dice
- Sonic: -1 damage per dice and ignores object's hardness
Close, PR, p103 EPH
Augment: For every additional power point you spend, this power’s damage increases by one die (d6).
Life
1st
- Touch of Health: With a touch, you heal 2 damage to a living target or deal 2 damage to an undead.
Touch, PR, Will (DC14) half, p104 CPs
Augment: For every additional power point you spend, this power heals 2 more damage or deals 2 more damage to undead.