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User:Arz/Builds/Anti-Psi

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Alignment: CG | Size: T | Type: Monstrous Humanoid
Sex: Male | Height: 1'8" | Weight: 8# | Scales: Yellow | Eyes: Red
Patron Deity: Wastri
Abilities Str 3 -4 | Dex 20 + | Con 14 + | Int 18 + | Wis 10 +0 | Cha 3 -4

Defense

Init +6
AC 23, touch 17, flat-footed 18 (+3 armor, +5 dex, +3 natural, +2 sz)

20% miss chance on ranged attacks

HP 30 (5HD+10)
Speed 20'/swim 20'
Fort +3, Ref +6, Will +4
Action Points 8

Attacks

  • Eldritch Glaive +9 | 2d6 | Crit 20/*2 | M | Range 60' | 0 lbs.
    Special: reach,
  • Bite +9 | 1d3-4 | Crit 20/*2 | B/P/S | Range 0' | 0 lbs.
    Special:

Base Attack +3 | Grapple +0 (+3 BAB, +5 Dex, -8 Sz)

Racial

Muckdweller +0
-6 str, +6 dex, -2 wis, -2 cha
Darkvision 60', Natural armor +3, Bite 1d3
+8 racial bonus to swim & use dex instead of str modifier.
Amphibious(ex):
Squirt(ex): 25'; Reflex DC 17 {10+lvl/2+dex}; Blind for 1 round.
Quorbred +2
+4 int, -2 wis, -4 cha
Disruptive Strike(su): Opponents struck by melee attacks must make Fort DC 16 {10+lvl/2+int} or be unable to use spells, spell-like, or psionic abilities for 1 round.
Antipsionic(ex): Cannot learn or use psionic powers, feats, or items.
Closed Mind(ex): Clairsentience and divination powers must make a DC 25 {20+lvl} level check or fail. This included powers that mimic a clairsentience or divination power.
Immunities(ex): Immune to dream and fear effects.
Intellectual(ex): Can use intelligence in place of wisdom or charisma to determine save DC.
Power Resistance(ex): 11 + lvl = 16
+4 bonus on saves vs illusions and mind-affecting spells and abilities.

Class Abilities

Spellthief 2/Warlock 3/

Proficient in light armor
Proficient with simple weapons
  • Sneak Attack(ex): Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment.
  • Steal Spell(su): You can siphon spell energy away from your target and use it yourself.
  • Trapfinding(ex):You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
• Detect Magic(Sp): You can use detect magic 1 time(s) per day. Your caster level is 2.
• Spellgrace(Su): You gain a +1 competence bonus on saves against spells.
• Steal Spell Effect(Su): You can siphon an active spell effect from another creature.
• Detect Magic(Sp): At will, as the spell.
• Damage Reduction(Su): You gain damage reduction 1/cold iron.

Feats

Unspent DP = 2
  • Md: Weapon Finesse
  • Qb: Hostile Mind (XPH 47) : Automatically deal damage to telepathic foes
  • Qb: Mental Resistance (XPH 48) : Gain mental resistance to some damaging powers
  • 1st: Aberration Blood [LoM] (Slimy Skin) Grants racial bonus of +4 to escape artist checks. Cumulative -1 racial to Diplomacy, Disguise, Gather Information, and Handle Animal.
  • 3rd: Inhuman Reach [LoM] Gain +5' reach and +2 to climb checks. -1 to all melee attacks. Cumulative -1 racial to Diplomacy, Disguise, Gather Information, and Handle Animal.
  • DP5: Combat Reflexes

Skills

Str 3 -4
  • Athletics (0 ranks)
Climb +2
Jump -6
Swim +8 = +13
Int 18 +4
  • Craft (alchemy) (8 ranks) +2
  • Inspect (8 ranks)
Appraise
Search +5
Decipher Script
Forgery
  • Magic (4 ranks)
Psicraft
Spellcraft
  • Mechanics (8 ranks)
Disable Device +2
Open Locks +2
Dex 20 +5
  • Acrobatics (8 ranks)
Balance
Tumble
  • Legerdemain (8 ranks)
Escape Artist +4
Sleight of Hand +1
  • Stealth (8 ranks)
Hide +8 +2 = +23
Move Silently +1
Wis 10 +0
  • Heal (0 ranks)
  • Notice (8 ranks)
Listen +1
Spot
Gather Information -2 = +2
Sense Motive
  • Survival (8 ranks)
Survival
Use Rope
Other
Languages: Common, Draconic, Aboleth, Maenad, Undercommon, Yuan-ti
Con 14 +2
  • Concentration (0 ranks)
Autohypnosis
Concentration
Cha 3 -4
  • Animals (0 ranks)
Handle Animal -2
Ride
  • Artifice (0 ranks)
Use Magic Device
Use Psionic Device
  • Deception (0 ranks)
Bluff
Disguise -2
  • Influence (0 ranks)
Diplomacy -2
Intimidate

Mudlock

Quorbred Muckdweller

ECL Class/Level Feats Special Notes
3 Spellthief 1 Aberation Blood Sneak attack +1d6, steal spell, trapfinding
4 Warlock 1 Eldritch blast 1d6, least invocations
5 Warlock 2 Inhuman Reach Detect magic
6 Warlock 3 DR1/cold iron, eldritch blast 2d6
7 Spellthief 2 Combat Reflexes Detect magic, spellgrace, steal spell effect
8 Unseen Seer 1 Master Spellthief Sneak attack +2d6
9 Unseen Seer 2 Advanced learning, silent spell
10 Unseen Seer 3 Divination spell power
11 Cyran Avenger 1 Track Avenging strike, Heroic Spirit
12 Cyran Avenger 2 Enemy region, discern lies 1/day
13 Cyran Avenger 3 Quicken Spell-like Avenging strike
14 Cyran Avenger 4 Vexing Flanker speak w/dead 1/day
15 Cyran Avenger 5 Enemy region
16 Unseen Seer 4 Sneak attack +3d6
17 Unseen Seer 5 Empower Spell-like Advanced learning, guarded mind
18 Unseen Seer 6 Divination spell power
19 Unseen Seer 7 Sneak attack +4d6
20 Unseen Seer 8 Robilar Gambit Advanced learning
21 Unseen Seer 9 Divination spell power
22 Unseen Seer 10 Sneak attack +5d6

Thistledown Padded 405 Mw Chahar-Aina 225 Mw Dastana 175 Chronocharm of the Horizon Walker 500 Piercer Cloak 900 Goggles of Minute Seeing 1250