User:Arz/Builds/Anti-Psi
From Drinking and Dragons
File:XXX.jpg |
Alignment: CG | Size: T | Type: Monstrous Humanoid
Sex: Male | Height: 1'8" | Weight: 8# | Scales: Yellow | Eyes: Red
Patron Deity: Wastri
Abilities
Str 3 -4 |
Dex 20 + |
Con 14 + |
Int 18 + |
Wis 10 +0 |
Cha 3 -4
Defense
Init +6
AC 23, touch 17, flat-footed 18 (+3 armor, +5 dex, +3 natural, +2 sz)
- 20% miss chance on ranged attacks
HP 30 (5HD+10)
Speed 20'/swim 20'
Fort +3, Ref +6, Will +4
Action Points 8
Attacks
- Eldritch Glaive +9 | 2d6 | Crit 20/*2 | M | Range 60' | 0 lbs.
Special: reach, - Bite +9 | 1d3-4 | Crit 20/*2 | B/P/S | Range 0' | 0 lbs.
Special:
Base Attack +3 | Grapple +0 (+3 BAB, +5 Dex, -8 Sz)
Racial
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Class Abilities
Spellthief 2/Warlock 3/
- Proficient in light armor
- Proficient with simple weapons
- Sneak Attack(ex): Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment.
- Steal Spell(su): You can siphon spell energy away from your target and use it yourself.
- Trapfinding(ex):You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
- • Detect Magic(Sp): You can use detect magic 1 time(s) per day. Your caster level is 2.
- • Spellgrace(Su): You gain a +1 competence bonus on saves against spells.
- • Steal Spell Effect(Su): You can siphon an active spell effect from another creature.
- Invocations(sp): Least - Eldritch Glaive, Entropic Warding
- Eldritch Blast(sp): CL 3; DC 15; 60' ray; 2d6
- • Detect Magic(Sp): At will, as the spell.
- • Damage Reduction(Su): You gain damage reduction 1/cold iron.
Feats
- Unspent DP = 2
- Md: Weapon Finesse
- Qb: Hostile Mind (XPH 47) : Automatically deal damage to telepathic foes
- Qb: Mental Resistance (XPH 48) : Gain mental resistance to some damaging powers
- 1st: Aberration Blood [LoM] (Slimy Skin) Grants racial bonus of +4 to escape artist checks. Cumulative -1 racial to Diplomacy, Disguise, Gather Information, and Handle Animal.
- 3rd: Inhuman Reach [LoM] Gain +5' reach and +2 to climb checks. -1 to all melee attacks. Cumulative -1 racial to Diplomacy, Disguise, Gather Information, and Handle Animal.
- DP5: Combat Reflexes
Skills
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Mudlock
Quorbred Muckdweller
ECL | Class/Level | Feats | Special Notes |
3 | Spellthief 1 | Aberation Blood | Sneak attack +1d6, steal spell, trapfinding |
4 | Warlock 1 | Eldritch blast 1d6, least invocations | |
5 | Warlock 2 | Inhuman Reach | Detect magic |
6 | Warlock 3 | DR1/cold iron, eldritch blast 2d6 | |
7 | Spellthief 2 | Combat Reflexes | Detect magic, spellgrace, steal spell effect |
8 | Unseen Seer 1 | Master Spellthief | Sneak attack +2d6 |
9 | Unseen Seer 2 | Advanced learning, silent spell | |
10 | Unseen Seer 3 | Divination spell power | |
11 | Cyran Avenger 1 | Track | Avenging strike, Heroic Spirit |
12 | Cyran Avenger 2 | Enemy region, discern lies 1/day | |
13 | Cyran Avenger 3 | Quicken Spell-like | Avenging strike |
14 | Cyran Avenger 4 | Vexing Flanker | speak w/dead 1/day |
15 | Cyran Avenger 5 | Enemy region | |
16 | Unseen Seer 4 | Sneak attack +3d6 | |
17 | Unseen Seer 5 | Empower Spell-like | Advanced learning, guarded mind |
18 | Unseen Seer 6 | Divination spell power | |
19 | Unseen Seer 7 | Sneak attack +4d6 | |
20 | Unseen Seer 8 | Robilar Gambit | Advanced learning |
21 | Unseen Seer 9 | Divination spell power | |
22 | Unseen Seer 10 | Sneak attack +5d6 |
Thistledown Padded 405 Mw Chahar-Aina 225 Mw Dastana 175 Chronocharm of the Horizon Walker 500 Piercer Cloak 900 Goggles of Minute Seeing 1250