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User:Arz/Builds/Deneith

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Revision as of 16:10, 16 October 2009 by >Arz (Goofed)
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Crusader 5 / Dragonmarked Heir 4


Alignment: LN | Size: M | Type: Humanoid(Human)
Sex: Male | Height: 6'0" | Weight: 218# | Hair: Blonde | Eyes: Green
Patron Deity: Sovereign Host
Abilities Str 14 +2 | Dex 14 +2 | Con 18 +4 | Int 10 +0 | Wis 10 +0 | Cha 14 +2

Defense

AC 26, touch 12, flat-footed 24 (+9 armor, +2 dex, +5 shield)
HP 98 (HD:5d10+4d8+36)
Init +2
Speed 20'
Fort +12, Ref +7, Will +7
Action Points 11

Attacks

  • Lance +9/+4 | 1d8+4 | Crit 20/*3 | P | Range 0' | 10 lbs.
    Special: +1, cold iron
  • Long Sword +9/+4 | 1d8+3 | Crit 19-20/*2 | S | Range 0' | 4 lbs.
    Special: +1, flametouched iron - good
  • Spiked Gauntlet +9/+4 | 1d4+2 | Crit 20/*2 | P | Range 0' | 0 lbs.
    Special: bronzewood
  • Warhammer +9/+4 | 1d8+3 | Crit 20/*3 | B | Range 0' | 7.5 lbs.
    Special: byeshk
  • Atlatl +10/+5 | 1d4+3 | Crit 20/*3 | P | Range 50' | 2 lbs.
    Special: Gr Mw
  • Bola +4/-1 | 1d4+2 | Crit 20/*2 | B | Range 10' | 2 lbs.
    Special: Subdual, trip

Base Attack +8 | Grapple +10 (+8 BAB, +2 Str)

Feats

  • Hu: Favored in House (ECS 53) : Member of powerful mercantile house, call in favors
  • 1st: Least Dragonmark of Sentinel(ECS 56) : Choose a least dragonmark spell-like ability associated with your dragonmarked house
  • 3rd: Shield of Denieth (PGtE ) : As an immediate action, you can expend a use of your of dragonmark to gain a dodge bonus. This lasts for wis + 0.5lvl rounds = 4
  • DmH1: Lesser Dragonmark (ECS 56)² : Choose a lesser dragonmark spell-like ability associated with your dragonmarked house
  • 6th: Sentinel Stance (Dm 144) : Once per day, you can reroll a Sense Motive check. All adjacent allies gain a +3 bonus to AC and reflex saves.
  • DmH4: Greater Dragonmark (ECS 54)² : Choose a greater dragonmark spell-like ability associated with your dragonmarked house
  • 9th: Dragonmark Visionary (Dm 139) : You gain a new dragonmark spell-like ability. In addition you can use one greater mark abilities that you possess one additional time per day.

Skills

Appraise +0 (0 ranks)
Autohypnosis (0 ranks)
Balance +5 (7 ranks) -4a -8s
Bluff +7 (5 ranks)
Climb -2 (0 ranks) -4a -8s
Concentration +4 (0 ranks)
Craft () +0 (0 ranks)
Decipher Script (0 ranks)
Diplomacy +20 (12 ranks) [+6syn]
Disable Device
Disguise +2 (0 ranks)
Escape Artist -2 (0 ranks) -4a -8s
Forgery +0 (0 ranks)
Gather Information +2
Handle Animal (0 ranks)
Heal +0 (0 ranks)
Hide -2 (0 ranks) -4a -8s
Intimidate +11 (7 ranks) [+2syn]
Jump -8 (0 ranks) [-6spd] -4a -8s
Knowledge (nobility) +5 (5 ranks)
Listen +0 (0 ranks)
Martial Lore +7 (7 ranks)
Move Silently -2 (0 ranks) -4a -8s
Open Locks (0 ranks)
Perform +2 (0 ranks)
Profession() (0 ranks)
Psicraft (0 ranks)
Ride +11 (7 ranks)
Search +0 (0 ranks)
Sense Motive +12 (10 ranks) +2dm
Sleight of Hand (0 ranks)
Spellcraft (0 ranks)
Spot +0 (0 ranks)
Survival +0 (0 ranks)
Swim -6 (0 ranks) -8a -16s
Tumble (0 ranks)
Use Magic Device (0 ranks)
Use Psionic Device (0 ranks)
Use Rope +2 (0 ranks)

Languages: Common

RACE ABILITIES

• +2 Strength, -2 Intelligence, -2 Charisma
• Base land speed of 30 feet.
• Bonus Feat: 1st level bonus feat
• Favored Class: Any

Dragonmark

Spell Like Abilities (CL 14th)

  • Shield Other 4/day
  • Lesser Globe of Invulnerability 2/day
  • Protection from Energy 2/day
  • Delay Death 1/day
  • Globe of Invulnerability 2/day

CLASS ABILITIES

• Proficient in all armor, and all shields(including tower shields)
• Proficient with all simple and martial weapons.
• House Status: You gain a +4 bonus on all Charisma-related checks when dealing with members of your own house.
• Additional Action Points: Your maximum action points per level is increased by 2.
• Improved Least Dragonmark: You can select a second spell-like ability associated with the least dragonmark for your house, or you can use the least dragonmark spell-like ability you already possess one additional time per day.
• Improved Lesser Dragonmark: You can select a second spell-like ability associated with the lesser dragonmark for your house, or you can use the lesser dragonmark spell-like ability you already possess one additional time per day.
• Furious counterstrike (Ex): Attack bonus equal to damage pool divided by 5, rounded down (min +1, max +6 atk bonus) - Damage pool must have at least 1 point in it.
• Steely resolve (Ex): First 10 damage each encounter goes to damage pool, at end of your next turn, damage in pool is dealt as normal, and pool is reset to zero, all other attack effects are resolved

normally (eg. Poision)

• Indomitable soul (Ex): Add charisma bonus (if any) to will saves - does not stack with paladin's divine grace.
• Zealous surge (Ex): May reroll a single saving throw, once per day - declare before DM decides fail/success.

MANEUVERS

  • • Crusader's Strike (Devoted Spirit) (Strike Level 1) (Pg 58) : Successful attack allows you to heal 1d6 +1/initiator level.
  • • Martial Spirit (Devoted Spirit) (Stance Level 1) (Pg 60) : Heal 2 hit points with each successful attack.
  • • Vanguard Strike (Devoted Spirit) (Strike Level 1) (Pg 62) : Allies gain +4 bonus on attacks against target.
  • • Foehammer (Devoted Spirit) (Strike Level 2) (Pg 59) : Overcome foe's DR, deal +2d6 damage.
  • • Divine Surge (Devoted Spirit) (Strike Level 4) (Pg 58) : Deal +8d8 damage.
  • • Bolstering Voice (White Raven) (Stance Level 1) (Pg 90) : Allies gain +2 bonus on Will saves, +4 against fear.
  • • Douse the Flames (White Raven) (Strike Level 1) (Pg 91) : Target cannot make attacks of opportunity for 1 round.
  • • Leading the Attack (White Raven) (Strike Level 1) (Pg 91) : Allies gain +4 bonus on attacks against foe you strike.
  • • Tactical Strike (White Raven) (Strike Level 2) (Pg 93) : Deal +2d6 damage, adjacent allies move 5 feet.

Logsheet

Helm of the Sentinel
Potions - Expeditious Retreat, Fist of Stone,