User:Arz/Builds/Deneith
From Drinking and Dragons
File:XXX.jpg |
Crusader 5 / Dragonmarked Heir 4
Alignment: LN | Size: M | Type: Humanoid(Human)
Sex: Male | Height: 6'0" | Weight: 218# | Hair: Blonde | Eyes: Green
Patron Deity: Sovereign Host
Abilities
Str 14 +2 |
Dex 14 +2 |
Con 18 +4 |
Int 10 +0 |
Wis 10 +0 |
Cha 14 +2
Defense
AC 26, touch 12, flat-footed 24 (+9 armor, +2 dex, +5 shield)
HP 98 (HD:5d10+4d8+36)
Init +2
Speed 20'
Fort +12, Ref +7, Will +7
Action Points 11
Attacks
Base Attack +8 | Grapple +10 (+8 BAB, +2 Str) Feats
|
Skills
Languages: Common |
RACE ABILITIES
- • +2 Strength, -2 Intelligence, -2 Charisma
- • Base land speed of 30 feet.
- • Bonus Feat: 1st level bonus feat
- • Favored Class: Any
Dragonmark
Spell Like Abilities (CL 14th)
- Shield Other 4/day
- Lesser Globe of Invulnerability 2/day
- Protection from Energy 2/day
- Delay Death 1/day
- Globe of Invulnerability 2/day
CLASS ABILITIES
- • Proficient in all armor, and all shields(including tower shields)
- • Proficient with all simple and martial weapons.
- • House Status: You gain a +4 bonus on all Charisma-related checks when dealing with members of your own house.
- • Additional Action Points: Your maximum action points per level is increased by 2.
- • Improved Least Dragonmark: You can select a second spell-like ability associated with the least dragonmark for your house, or you can use the least dragonmark spell-like ability you already possess one additional time per day.
- • Improved Lesser Dragonmark: You can select a second spell-like ability associated with the lesser dragonmark for your house, or you can use the lesser dragonmark spell-like ability you already possess one additional time per day.
- • Furious counterstrike (Ex): Attack bonus equal to damage pool divided by 5, rounded down (min +1, max +6 atk bonus) - Damage pool must have at least 1 point in it.
- • Steely resolve (Ex): First 10 damage each encounter goes to damage pool, at end of your next turn, damage in pool is dealt as normal, and pool is reset to zero, all other attack effects are resolved
normally (eg. Poision)
- • Indomitable soul (Ex): Add charisma bonus (if any) to will saves - does not stack with paladin's divine grace.
- • Zealous surge (Ex): May reroll a single saving throw, once per day - declare before DM decides fail/success.
MANEUVERS
- • Crusader's Strike (Devoted Spirit) (Strike Level 1) (Pg 58) : Successful attack allows you to heal 1d6 +1/initiator level.
- • Martial Spirit (Devoted Spirit) (Stance Level 1) (Pg 60) : Heal 2 hit points with each successful attack.
- • Vanguard Strike (Devoted Spirit) (Strike Level 1) (Pg 62) : Allies gain +4 bonus on attacks against target.
- • Foehammer (Devoted Spirit) (Strike Level 2) (Pg 59) : Overcome foe's DR, deal +2d6 damage.
- • Divine Surge (Devoted Spirit) (Strike Level 4) (Pg 58) : Deal +8d8 damage.
- • Bolstering Voice (White Raven) (Stance Level 1) (Pg 90) : Allies gain +2 bonus on Will saves, +4 against fear.
- • Douse the Flames (White Raven) (Strike Level 1) (Pg 91) : Target cannot make attacks of opportunity for 1 round.
- • Leading the Attack (White Raven) (Strike Level 1) (Pg 91) : Allies gain +4 bonus on attacks against foe you strike.
- • Tactical Strike (White Raven) (Strike Level 2) (Pg 93) : Deal +2d6 damage, adjacent allies move 5 feet.
Logsheet
- Helm of the Sentinel
- Potions - Expeditious Retreat, Fist of Stone,