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User:Askewnotion/club

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Revision as of 18:29, 30 October 2009 by >Askewnotion (Created page with 'Half Giant Druidic Avenger 1/Artificer 18 ;''BASE WEAPON'' :Shillelagh (1st Druid) :Mighty Wallop (1st Mage)- +1 size, no limit ::Greater Mighty Wallop (3rd Mage)- +1size/4 leve...')
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Half Giant Druidic Avenger 1/Artificer 18

BASE WEAPON
Shillelagh (1st Druid)
Mighty Wallop (1st Mage)- +1 size, no limit
Greater Mighty Wallop (3rd Mage)- +1size/4 levels, stops at colossal :(
Earth Hammer (5th cleric) +1 size
SELF SIZE
Enlarge (1st mage) x Rightous Might (5th cleric) x Giant Size (7th wu-jen)


Relies on using an over-oversized club at beginning levels.

  • 1st - Druid with Huge Club (2 handed) with Shillelagh turns Colossal.
  • 2nd - Artificer with scrolls of enlarge person/giant/self/whatnot and mighty wallop to make club now Colossal++.
  • 3rd - Monkey Grip to get up to Colossal+++ by taking a Gargantuan Club.

Stack with scrolls/wands of branbles and thorns to have more fun.

Mix in with some psionic weapon to get deep impact. Power attack and cleave will do wonders as well.

In the end I can get the thing up to Colossal++++++ (damn mighty wallop limitations!) with the spells shown above. If you have any more spells that could pump this up, let me know!