Drinking & Dragons

Disposable:Jesus and His Superfriends Save Xmas/PCs/Rudolph/Spells

From Drinking and Dragons
Revision as of 01:15, 25 November 2009 by >Askewnotion
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Cleric Spells and Abilities

Cleric Spells: 6/6+D/4+D/3+D/2+D
Caster level 7
DC = 15 + spell level

Ranges:
Close 40, medium 170, long 680

Cures

Can convert any non-D spell into the cure spell listed at the bottom of the spell level.

Orisons

Create Water: (PHB p215) Create 14 gallones of pure water. Close. 7 minutes.
Detect Magic: (PHB p219) Detect spells and magic items within 60 feet.
Guidance: (PHB p238) +1 to one attack, save, or skill check.
Light: (PHB p248) Light 20' bright, 20' dim. Touch. 70 minutes.
Light: (PHB p248) Light 20' bright, 20' dim. Touch. 70 minutes.
Resistance: (PHB p272) +1 resistance on all saving throws. 1 minute

  • Cure Minor Wounds: Heal 1. Touch. Will 15 half. SR.

1st

Bless: (PHB p205) +1 morale to hit and saves vs fear. 50ft burst. 7 minutes. SR.
Command: (PHB p211) Give various 1-word commands. Close. Will 16 negates. SR.
Endure ElementsD: (PHB p226) Exist comfortably in hot or cold environments. Touch 24 hours. Will negates. SR.
Guiding Light: (SpC p108) +2 circumstance bonus on ranged attacks. Long. 5' burst. 7 minutes. SR.
Guiding Light: (SpC p108) +2 circumstance bonus on ranged attacks. Long. 5' burst. 7 minutes. SR.
Protection from Evil: (PHB 266) +2 deflection to AC and +2 resistance to saves. Hedge out mind control and summoned creatures. Touch. 7 minutes. SR for summoned creatures to pierce.
Resurgence: (SpC p174) Attempt a second save against a spell. Touch. Will 14 negates. SR.

  • Cure Light Wounds: Heal (1d8+7)*1.5. Touch. Will 16 half. SR.

2nd

Bless WeaponD: (PHB p226) Weapon turns +1. Strikes as good. Auto-confirm crit rolls vs evil. Touch. 7 minutes.
Divine Protection: (SpC p70) +1 morale to AC and saves. Medium. 20' burst. 7 minutes. Will 17 negates. SR.
Light of Mecuria: (SpC p132) Light 60' bright, 60' dim. Beginning one turn after you cast this spell, 2 rays; 2d6 damage or 4d6 vs undead and evil outsiders; ends spell. Ray. Medium. 70 minutes. SR.
Remove Paralysis: (PHB p271) Remove or give rerolls with +4/+2 bonus vs paralysis and slow and recover 4 HP. Close. 4 creatures within 30'. Will 15 negates. SR
Sound Burst: (PHB 281) 1d8 sonic damage and stuns in 10' burst. Close. Fort 17 vs stun. SR.

  • Cure Moderate Wounds: Heal (2d8+11)*1.5. Touch. Will 17 half. SR.

3rd

Aid, Mass: (SpC p8) 1d8+7 temp HP. +1 morale to hit and saves vs fear. Close. Any within 30'. SR.
Light of Venya: (SpC p132) Light 60' bright, 60' dim. Beginning one turn after you cast this spell, 2 rays; 3d6 damage or 6d6 vs undead and evil outsiders or 1d6+7 healing to non-evil creature; ends spell. Ray. Medium. 70 minutes. SR.
Light of Venya: (SpC p132) Light 60' bright, 60' dim. Beginning one turn after you cast this spell, 2 rays; 3d6 damage or 6d6 vs undead and evil outsiders or 1d6+7 healing to non-evil creature; ends spell. Ray. Medium. 70 minutes. SR.
Searing LightD: (PHB p226) 3d8 damage or 7d6 vs undead or 7d8 vs light sensative undead or 3d6 vs objects or constructs. Ray. Meduim. SR.

  • Cure Serious Wounds: Heal (3d8+13)*1.5. Touch. Will 18 half. SR.

4th

Recitation: (SpC p170) +2 luck bonus to AC, attack rolls, saving throws; +3 if worship same deity as you. 60' burst centered on you. 7 rounds. SR.
Moon Bolt: (SpC p143) 2d4 strength damage (Fort 19 half) or Undead helpless for 1d4 rounds then -2 hit and Will for 1 minute (Will 19 negates). Long. 2 creatures within 15'. SR.
Holy SmiteD: (PHB p241) 3d8 damage or 7d6 vs evil outsiders. Blind for 1 round. Half damage to neutral and no blindness. Good immune. Meduim. 20' burst. Will 19 for half and negate blindness. SR.

  • Cure Critical Wounds: Heal (4d8+15)*1.5. Touch. Will 19 half. SR.