Drinking & Dragons

Disposable:Jesus and His Superfriends Save Xmas/PCs/Rudolph

From Drinking and Dragons

Rudolph.jpg
Quick links
- Logsheet - Spells -

RHD 2 / LA 1 / Cleric 4 / Radiant Servant of Pelor 3 (ECL 10)
Race: Anthromorphic Reindeer
Alignment: NG | Size: M
Patron Deity: Pelor
Abilities
Str 14 +2 | Dex 12 +1 | Con 14 +2 | Int 12 +1 | Wis 20 +5 | Cha 15 +2

Defense

AC: 26 / Touch: 11, Flatfooted: 25
(+9 armor, +3 shield, +1 dex, +3 natural armor)

HP: 65 / HD: 2d8+4d8+3d6+20

Initiative: +1 / Speed: 20'

Fort: 9 / Reflex: 6 / Will: 17

Attacks

Basics

  • MW Cold Iron Morningstar +10 / 1d8+2 / 20x2 / bp
  • Gore +9 / 1d4+3 / 20x2 / p
  • Shield Slam +9/ 1d6+2 / 20x2 / b
  • Longbow +8 / 1d8 / 20x3 / p
  • Touch +9 / Ranged Touch +8

Space/Reach: 5 ft./5 ft. Base Attack: +7/+2

Full Attack

Melee

  • MW Cold Iron Morningstar +10 / 1d8+2 / 20x2 / bp
  • MW Cold Iron Morningstar +5 / 1d8+2 / 20x2 / bp
  • Gore +4 / 1d4+3 / 20x2 / p

Ranged

  • Longbow +8 / 1d8 / 20x3 / p
  • Longbow +3 / 1d8 / 20x3 / p

Feats

  • 1st: Nimbus of Light (BoED, p44)
    Good creatures automatically recognize the radiance surrounding you as a sign of your purity and devotion to the powers of good. You gain a +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures. Your radiance sheds light as a common lamp: bright light to a radius of 5 feet and shadowy illumination to 10 feet. You can extinguish this radiance at will and reactivate it again as a free action.
  • 3rd: Extra Turning (PHB, p94)
    Each time you take this feat, you can use your ability to turn or rebuke creatures four more times per day than normal.
  • 6th: Divine Spell Power (CD, p80)
    You can spend a turn or rebuke attempt as a free action and roll a turning check (with a special +3 bonus, plus any other modifiers you’d normally apply to your turning check). Treat the result of the turning check as a modifier to your caster level on the next divine spell you cast in that round.
For example, if a cleric used this feat and rolled a 16 on his turning check, he would add a +2 bonus to his caster level for the next divine spell he casts in the round. Had he rolled an 8, he would instead apply a –1 penalty to his caster level for the next divine spell he cast in the round.
If you don’t cast a divine spell before your next turn, you lose the effect of the check result. This feat has no effect on your arcane spellcasting ability.
  • 9th: Augment Healing (CD, p79)
    Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.

Skills

Languages: Common, Reindeer

Special Abilities

Racial

  • Low-light vision
  • Antlers: Grants gore attack.

Cleric

  • Domains: Each domain gives your cleric access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. Your cleric gets the granted powers of both the domains selected. With access to two domain spells at a given spell level, a cleric prepares one or the other each day in his domain spell slot. If a domain spell is not on the cleric spell list (page 183), a cleric can prepare it only in his domain spell slot.
    • Glory: Turn undead with a +2 bonus on the turning check and +1d6 on the turning damage roll.
    • Sun: Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
  • Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). Clerics who don’t worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.
  • Turn or Rebuke Undead (Su) [9/day]: Any cleric, regardless of alignment, has the power to affect undead creatures (such as skeletons, zombies, ghosts, and vampires) by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead, page 159).

A good cleric (or a neutral cleric who worships a good deity) can turn or destroy undead creatures. An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures, forcing them to cower in awe of his power. If your character is a neutral cleric of a neutral deity, you must choose whether his turning ability functions as that of a good cleric or an evil cleric. Once you make this choice, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see above). Exceptions: All lawful neutral clerics of Wee Jas (goddess of death and magic) rebuke or command undead. All clerics of St. Cuthbert (god of retribution) and all nonevil clerics of Obad-Hai (god of nature) turn of destroy undead.

A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.

Turning Check

  • 1d20+9 (p159 PHB)

Turning Damage

  • 3d6+9

Radiant Servent of Pelor

  • Radiance: When a radiant servant of Pelor casts any spell with the light descriptor, the radius of illumination is doubled, and the spell is treated as if it were one level higher than it actually is for all purposes, including determining whether it can counter or dispel a spell with the darkness descriptor. Thus, a daylight spell cast by a radiant servants sheds light in a 120-foot radius and is treated as a 4th-level spell, allowing it to counter or dispel any darkness spell of 4th level or lower.
  • Extra Greater Turning: The radiant servant of Pelor can perform a greater turning (the granted power of the Sun domain) a number of times per day equal to 3 + her Charisma modifier.
  • Turn Undead: A radiant servant of Pelor adds his radiant servant class levels to his cleric levels for all purposes related to turning undead.
  • Divine Health (Ex): A radiant servant of Pelor who is at least 2nd level is immune to all diseases, including magical diseases such as mummy rot and lycanthropy.
  • Empower Healing (Ex): When a radiant servant of Pelor of at least 2nd level casts a domain spell from the Healing domain, that spell is affected as though by the Empower Spell feat. This spell does not use up a higher-level slot.
  • Aura of Warding (Su): Starting at 3rd level, a radiant servant and all allies within 10 feet of him gain a +2 morale bonus on all Will saving throws.