User:Wizardoest/PCs/TskTsk
Thri-kreen 2, Rogue 3, Swashbuckler 1, Extreme Explorer 3, Fighter 1 (ECL 13 [LA +3])
N Medium Monstrous Humanoid (Reptile [Chameleon template])
Patron Deity Kord
Init +10; Senses: Darkvision 60', Low-light; Listen/Spot +5
Daryl Points 1 (Spend a point to cast Heal for 120hp)
Action Points 8 (d8s; Max is five higher)
Extreme Hustle Spend an action point for a move action
Speed: 50'; Climb 30' (Trackless step)
Defense
- AC 26, Touch 19, FF 26
- +2 natural in daylight
- +2 vs traps
- +1 vs AoOs
- +7 dex; +3 natural, +5 mithril chain shirt [+1], +1 dodge bonus; Uncanny Dodge
- HP 95
- 3d6+5d8+2d10+40
- Fort +10, Ref +16, Will +8
- Evasion
- +2 vs traps
- Draconic Defiance: +4 to one saving throw against any ability used by a type Dragon creature. Usable once as a free action. Declare before the roll.
Resist Negative Energy 2
Immune Magic sleep effects
Special Deflect Arrows
Attack
Melee: Claw +15/15/15/15 (1d6+2) and Bite +10 (1d4+1+poison 1/day [Fort 14; 1d6 dex, Paralysis)
Melee: Adamantine Heavy Flail, mw +15/10 (1d10+3 19×2) and Claw +9/9 (1d6+2) and Bite +9 (1d4+1+poison)
Melee: Cold Iron Scimitar, mw +15/10 (1d8+2 18×2) and Claw +9/9/9 (1d6+2) and Bite +9 (1d4+1+poison)
Ranged: Longbow, comp, mw, str(+2) +16/11 (1d8+2 / ×3 / 110')
Ranged: Tongue +15 (-)
Special: +2d6 sneak
Space: 5'; Reach: 5'; BAB: +8/3; Grapple: +9
Chameleon Thri-Kreen Battle Tactics
- Overcome Odds
- To use this maneuver, you must have been attacked in melee by three or more opponents in the last round. You gain +2 to your damage rolls against those opponents this turn.
- Tongue-trip
- To use this maneuver, you must make a full attack action, including your bite attack. You gain an additional attack with your tongue (at the standard -5 penalty) against the foe you attacked with your bite. This attack must be a trip attempt and does not provoke an AoO. Follow the normal rules for tripping, including the counter trip.
- Surprise Leap
- To use this maneuver, you must have made a full attack against a threatened enemy in the previous round. You may jump over that adjacent enemy (make a jump check as normal). If you succeed in clearing the foe, as part of this jumping movement, you may also make a free bluff or tumble check (as if feinting) to deny your foe his dexterity against your next attack. Failure indicates he gets an AoO against you and is not denied his dexterity against you.
- Note, failing to jump over your foe also provokes an AoO, since you will not be able to make the bluff or tumble check.
Powers
- CL=1/2HD
- 3/day: Chameleon—+10 Hide enhancement for CL*10min
- 3/day: Know Direction—The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing.
- 1/day: Psionic Displacement—50% miss chance for CL rnds
- 1/day: Metaphysical Claw—+1 att/dmg with one natural weapon, CL mins.
- Power Points: 1
- CL=HD
- 1/day: Master's Touch—Swift; 1min@HD; prof with weapon/shield
- Join the Hive Mind (1/2HD rounds) 1/day
- Alignment becomes LN
- Immune to mind-affecting spells and abilities
- Cannot be surprised unless everyone in my clutch is surprised
- Only affected by fear if everyone in my clutch is feared
- DR 2/chaotic or magic (also means you overcome both)
- +1d6 damage for each size larger an opponent is than the target
- Once — Golem Strike
- Once — Vine Strike
- Once — Control combat
- 1 reroll of an attack, damage, spell effect, SR check, etc. (Not skill checks or defensive rolls.)
- Once — Dimension Anchor
- CL=HD, CL min; Ranged Touch, no save, SR
Stats
Abilities Str 14 +2 | Dex 22 +6 (24 +7) | Con 18 +4 | Int 12 +1 (14 +2) | Wis 10 +0 | Cha 9 -1
- Feats
- Race: Deflect Arrows, 1: Action Boost, 3: Speed of Thought, S1: Weapon Finesse, Scout ability: Track (replaces trapfinding), 6: Improved Natural Attack (Claw), Ex3: Heroic Spirit ECS, 9: Photosynthetic Skin (+2 Natural Armor outside in daylight), F1: Chameleon Thri-Kreen Battle Tactics
- Athletics (Str) (11 ranks)
- Climb +23 (+2 dual skill, +8 racial)
- Swim +15 (+2 dual skill)
- Jump +53 (+30 racial, +12 speed)
- Long Jump: DC = Distance (Ht at midpoint = D*.25)
- High Jump: Ht = DC/4 (+8' reach, move action to pull up, Climb DC15)
- Animals (Cha) (0 ranks)
- Handle Animal
- Ride
- Concentration (Con) (0 ranks)
- Autohypnosis
- Concentration
- Craft (Int)
- Skill (0 ranks)
- Influence (Cha) (1 ranks)
- Diplomacy +0
- Intimidate +0
- Heal (Wis) (0 ranks)
- Legerdemain (Dex) (3 ranks)
- Escape Artist +10
- Sleight of Hand +10
- Linguistics (Int) (0 ranks)
- Decipher Script
- Forgery
- Mechanics (Dex) (1 ranks)
- Disable Device +8
- Open Locks +8
- Perform (Cha) (0 ranks)
- Profession (Hunter) (Wis) (13 ranks, always max) +13
- Streetwise (Wis) (0 ranks)
- Gather Information
- Sense Motive
- Spellcraft (Int) (0 ranks)
- Psicraft
- Spellcraft
- Stealth (Dex) (10 ranks)
- Hide +27 (+10 racial, +4 racial in sandy/arid)
- Move Silently +21 (+4 racial)
- Use Magic (Int) (0 ranks)
- Use Magic Device
- Use Psionic Device
- Knowledge (Arcana) (1 ranks) +3
- Knowledge (Dungeoneering) (5 ranks) +7
- Knowledge (Geography) (1 ranks) +3
- Knowledge (Nature) (13 ranks, always max) +15
- Initiative (n/a) (0 ranks)
- Speak Language
- Terran, Thri-kreen, Celestial, Giant
- Truespeak (Int) (0 ranks)
Gear
- 329.1gp
- Slotted
- Armor Mithril Chain Shirt +2
- Googles Goggles of Minute Seeing
- Gloves Gloves of Dex +2
- Cloak Cloak of Protection +3
- Head Headband of Intellect +2
- Ring Ring of Sustenance
- Neck Amulet of Mighty Fists +1
- Magic
- Potion belt (free action)
- Align Fang
- CSW
- Fly
- Inv
- Bless Weapon
- Magic Fang
- Magic Fang
- Prot Evil
- Waterbreathing
- Potions (move action)
- Remove Blindness
- Remove Paralysis
- Lesser Restoration
- Prot Evil
- Jump
- Bless Weapon
- Oil of Align Fang
- Waterbreathing
- Potion belt (free action)
- Mundane
- Music Box 35gp
- Backpack 1gp
- Chatkchas x4
Special
- Weapon Familiarity
- Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.