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User:Askewnotion/PCs/Mari

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Revision as of 09:08, 5 June 2010 by >Askewnotion (→‎Skills)

File:Mari.jpg
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Kobold RogueRotD 109 2, Kobold FighterRotD 108 1, Gnomish BardRoS 147 1, Dragonblood SorcererRotD 107 1, Kobold Paragon 2, Gnome ParagonUA 36 2 (ECL 10)
Race: Gnobold
Alignment: CG | Size: M
Patron Deity:
Abilities
Str 10 +1d4 -4| Dex 14 +1d4 +2 | Con 12 | Int 12 | Wis 10 | Cha 14 +1d4
AP 10 DP 10

Defense

AC: __ / Touch: __, Flatfooted: __
(+2 Size, +1 Natural, +3+___ Dex, +1 dodge)

HP: 9+1d4+6d6+1d10 / HD: 2d4+6d6+1d10+9-4

Initiative: +3+__+1d1 / Speed: 20' + Scurry

Fort: 4 / Reflex: 8+__ / Will: 4


Attacks

  • Claw +_ / 1d3+_ / 20x2 / b
  • Touch +_ / Ranged Touch +_

Space/Reach: 5 ft./5 ft. Base Attack: +6

Feats

  • 1st: Dragonwrought
  • F1: Spear Focus
  • F1: Dodge
  • 3rd: Dragon Wings
  • 6th: Draconic Reservoir
  • 9th: Improved Dragon Wings

Skills

ACP = -0

Strength __ +__
  • Athletics (5 ranks)
Climb 5+__
Jump 15+__ [+10]
Swim 5+__
Intelligence 12 +1
  • Craft(Trapmaking) +5 [+2] (2 ranks)
  • Craft(Alchemy) +3 [+2] (0 ranks)
  • Inspect (12 ranks)
Appraise +13
Search +15 [+2] (+17 traps)
  • Linguistics (0 ranks)
Decipher Script +1
Forgery +1
  • Mechanics (12 ranks)
Disable Device +13 (+15 traps)
Open Locks +13
  • Spellcraft (5 ranks)
Psicraft +6
Spellcraft +6
Other
Languages: RANDOM, Draconic
Dexterity __ +__
  • Acrobatics (5 ranks)
Balance +5+__
Tumble +5+__
  • Legerdemain (0 ranks)
Escape Artist +0
Sleight of Hand +0
  • Stealth (10 ranks)
Hide +10+__
Move Silently +10+__
Wisdom 10 +0
  • Heal +0 (0 ranks)
  • Notice (3 ranks)
Listen +5 [+2]
Spot +3
  • Profession(Miner) +18 [+6] (12 auto ranks)
  • Streetwise (0 ranks)
Gather Information +0
Sense Motive +0
  • Survival (0 ranks)
Survival +0
Use Rope +0
Constitution 12 +1
  • Concentration (9 ranks)
Autohypnosis +10
Concentration +10
Charisma __ +__
  • Animals (0 ranks)
Handle Animal +0
Ride +0
  • Deception (0 ranks)
Bluff +0
Disguise +0
  • Influence (0 ranks)
Diplomacy +0
Intimidate +0
Use Magic Device +0
Use Psionic Device +0
Knowledges 12 +1
Arcania +6 [+2] (3 ranks)
Dungeoneering +4 (3 ranks)
Local +4 (3 ranks)

Special Abilities

Racial

  • Racial Mix: Gnobolds count as both gnomes and kobolds for effects that depend on either race.
  • Claws: Gnobolds possess the claws of their kobold parents, though their more human-like face causes them to lose their bite. This claws are primary natural attacks that dead 1d3 damage.
  • Natural Armor: The scales of a gnobold provide a +1 natural armor bonus.
  • Darkvision: Gnobolds can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gnobolds can function just fine with no light at all.
  • Low-light Vision: A gnobold can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Light Senestivity (Ex): Gnobolds are dazzled in bright sunlight or within the radius of a daylight spell.
  • Slight Build: The physical stature of gnobolds lets them function in many ways as if they were one size category smaller. Whenever a gnobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the gnobold is treated as one size smaller if doing so is advantageous to the character. A gnobold is also considered to be one size smaller when "squeezing" through a restrictive space. A gnobold can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a gnobold remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
  • Spell-Like Abilities (Sp): 1/day - Snare. A gnobold with a Charisma score of at least 10 also has the following spell-like abilities: 1/day - Detect Secret Doors, Detect Snares and Pits, Open/Close. Caster level 1st; save DC 10 + gnobold’s Cha modifier + spell level.
  • Scurry (Ex): Once per round during your turn you may take a free 5 foot step.
  • Weapon Familiarity: A gnobold raised in a kobold community is trained in using the great pick as a martial weapon.
  • Skill Bonus: A gnobolds gain a +4 bonus to Profession: Miner and may treat this profession as a class skill for all classes.
  • Draconic Rite of Passage: Upon completing this rite, a kobold chooses any 1st-level sorcerer spell. He can now use that spell once per day as a spell-like ability, using his character level as his caster level.

Each day, a kobold must complete the Searching for the Dragon meditation (see above) in order to recharge this spell-like ability for the day. No kobold can benefit from this rite more than once.

  • Greater Draconic Rite of Passage: Upon completing this rite, a kobold gains new spells per day and an increase in caster level (and spells known) as if also gaining one level in the sorcerer class. The kobold does not, however, gain any other benefit a sorcerer would have gained (familiar abilities, and so on).

The benefit of this ritual is automatically factored into the 15 minutes that a kobold sorcerer spends concentrating to ready their daily allotment of spells. No kobold can benefit from this rite more than once.