Wild talk:43 Two or Three Timing
From Drinking and Dragons
Revision as of 04:58, 13 August 2010 by >Mqs
Tower Shield and Attack Spells
http://www.d20srd.org/srd/equipment/armor.htm#shieldTower http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#aimingASpell
Any spell with a line with "Target:" works (or those that are AoE). Those without it do not. Eldritch Blast is described as a ray.
Examples that do (with an attack roll)
- shocking grasp
- inflict
- black tentacles
- chill touch
That do not
- scorching ray
- acid arrow
- disintegrate
Hmmm?
- meteor swarm
Lurk
Human Lurk 6 5d6 = 10-30; 22 BAB 4 FRW 2/5/5 = 2/9/4 Lurk Augment Psionic Sneak Attack +1d6 Initiative Boost +INT Power Points: 20, Powers Known 6, Max Level: 2 (1,1,1,2,2,2) Skill Points: 4+INT 1 Initiative (1/2) = +4 +3 +1d4 = +7+1d4 2 Stealth -1+4+9=12 3 Notice -1+9=8 4 Inspect -1+9=8 Human Psicraft -1+9=8 Int1 Athletics +1+9=10 Int2 Acrobatics -1+4+9=12 Int3 Deception -1+9=8 FreeK Knowledge (Tactics) -1+9=8 FreeP Profession (Bowyer) -1+9=8 Light+Shield Hu: PBS 1: PRS 3: Improved Initiative 6: Psionic Shot Lurks: Sneak Attack +1d6, and +1d6 per 2. Unfocusing: Will Save (10+INT) or lose psionic focus) Solid Strike: +2 damage, +1 per 1. Stunning Attack: DC 10+INT or stun. +1 DC per 2. Ignore Concealment Mental assault 2 points of Int or Wis, +1 per 2. 12/18/10/16/8/8 MW Comp Longbow (Str +1) (110, +9, 1d8 x3) MW Chain Shirt +4/-1 = AC 18 (touch 14, FF 14) MW Halberd (10', +5, 1d10+1 x3)