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User:Arz/Builds/Traxie

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Revision as of 17:28, 15 October 2010 by >Arz (Trample w/ Peltier effect)
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Personality ProfileMeldshapingLogsheet

Alignment: CN | Size: M | Type: Construct [Augmented Humanoid, Living Construct]
Age: 1 | Height: 6'5" | Weight: 345# | Surface: Multi-colored Silicate
Patron Deity: Mouquol
Abilities Str 18 + | Dex 16 + | Con 14 + | Int 3 -4 | Wis 12 +1 | Cha 18 +4

Defense

AC 32, touch 13, flat-footed 29 (+9 armor, +3 dex, +5 natural, +5 shield)
HP 76 (7HD+18) temp 9
Init +6
Speed 40'(run 220')
Fort +11, Ref +9, Will +10
Action Points: 10

Attacks

  • Slam +9 | 1d6+6 | 20/*2 | B | Range - | - lbs.
    Special: magic
  • Morningstar +10 | 1d8+4 | 20/*2 | B/P | Range - | 3 lbs.
    Special: Mw, Cold Iron
  • Dagger +10 | 1d4+3 | 19-20/*2 | P/S | Range 10' | 0.5 lbs.
    Special: Mw, Silver

Base Attack +5 | Grapple +8 (+4 BAB, +4 Str)

Meldshaping

Essentia | 22 |
Essentia Capacity = 2
  • Mauling Gauntlets +2 morale bonus on strength checks. Add +2/essentia. (Hands) Gain Improved Unarmed Strike and morale bonus includes unarmed damage. (Arms) Double critical threat of melee wpns.

Incarnate

Save DC = 11 + E Meldshaper lvl = 6

Melds | 4 | Binds | 2 |
Open Chakras = crown, feet, hands
Essentia Capacity = +1
  • Sailors Bracers' +4 insight bonus to Profession (sailor), Swim, & Use Rope and can use them untrained. Add +2/essentia. (Arm)
  • Psion's Eyes +4 insight bonus to Autohypnosis, Psicraft, and Use Psionic Device, and can use them untrained. Add +2/essentia. (Brow) Mindlink @ will
  • Lightning Gauntlets 1d6 electricity damage with melee touch attack as a standard action. Add +1d6/essentia. (Hands) Add electricity to one attack/round.
  • Lifebond Vestments Heal ML+5/essentia damage. You take half rounding up. Use once an hour per creature. (Arms) (Heart)

Totemist

Save DC = 12 + E Meldshaper lvl = 2

Melds | 3 | Binds | 1 |
Open Chakras = totem
Essentia Capacity = +1 in totem chakra
  • Winter Mask Touch deals fatigue (Fort neg) +Ed4 C (Throat)
  • Shedu Crown Immune to being pushed or bull rushed. +1/ess competence bonus to save against mind-affecting. (Crown) (Heart) (Totem) 1d8 Trample
  • Phase Cloak +4 competence bonus to Climb. May take 10 and retains dex bonus. Add +2/essentia. (Shoulders)

Cleric

  • Spontaneous Casting: May lose a prepared spell to cast a inflict spell of that level or lower.
  • Save DC = 11 + spell level Caster Level = 1
  • 'Close = 25' Medium = 110' Long = 440'
  • 1st = 2 + D = DetectSecretDoors/ExpeditiousRetreat/Message; Entropic Shield, Resurgance
  • 0th = 3 =

Feats

Unspent DP = 5
  • 1st: Divine Soultouch(MoI):
  • DP2: Azure Toughness (MoI 35) : You gain three temporary hp per essentia invested in feat. You gain 1 essentia.
  • 3rd: Shape Soulmeld (MoI 40) :
  • DP3: Saphire Sprint Gain one essentia. When running gain insight bonus to speed +5*essentia. Insight bonus to con checks to keep running equal to essentia. Retain dex bonus while running and gain insight bonus to AC while running.
  • 6th: Planar Touchstone (PlH 41) : Gain base ability for that touchstone (Bastion of Souls)

Least Legacy(WoL 15):

  • 9th: Double Chakra (MoI 38) : Two shaped soulmelds can occupy and be bound to the totem chakra.

Abilities

Cloistered Cleric 1/Totemist 2/Incarnate 6

• Proficient in light & medium armor, and all shields(except tower shields)
• Proficient with all simple weapons.
• Domains:
¤ Celerity: Your land speed is faster than your race by 10'. You lose this bonus while wearing armor heavier than light.
¤ Knowledge: All Knowledge skills have been added to your list of cleric class skills. You cast divination spells at +1 caster level.
¤ Trade: Detect Thoughts(sp)-1/day as a free action w/ a duration = cha+1 minutes. Will DC 16; CL 10
• Lore(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20-3
• Restricted Spells: cannot cast Lawful spells.
• Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing a pre-prepared spell of equal or higher level.
• Turn Undead(Su): Can turn undead 7 times per day. A turning check is 1d20+4; turning damage is equal to 2d6+5 on a successful check.
• Wild Empathy(Ex): You can make a check(1d20+6) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.
Aura (ex): You radiate an aura of chaos. The power is equal to a cleric of your incarnate level. Your soulmelds share this aura.
Detect Law(sp): at will
Expanded Soulmeld Capacity (su): Your soulmelds have a capacity one higher than level would indicate for essentia.
Incarnum Radiance (su): You gain a +20' bonus base land speed; 1/day for 3+con rounds = 4r.
Rapid Meldshaping (su): 1/day you can unshape a soulmeld and immediately shape another as a full round action that provokes attacks of opportunity. This soulmeld may not be bound to a chakra even if the unshaped one was bound to a chakra.

Racial

Warforged +0
• Constitution +2, Wisdom -2, Charisma -2.
• Base land speed of 30 feet.
Incarnate Construct -2
Dustform Creature +2
• Change all current and future HD to d10.
• Natural Armor +5.
• Slam 1d6.
• Breathe Weapon(su) Once every 2d4 rounds, 10' cone of 4d6 dust with a Reflex DC18 for half.
• Blindsight(ex): 60'
• Strength +4, Dexterity -2
• DR 5/magic; natural weapons are treated as magical.
• +8 racial bonus to hide in sand or dust
• Weakness: Critical hit w/ bludgeoning weapon forces Will save or die. DC10+dmg dealt
Soulfused Construct +1
• Gain 1 additional essentia per HD and increase Dexterity and Charisma by one every four HD.
• Essentia Pool: Gain 1 essentia plus 1 per 6 HD.
• Soulbound Resistance: Invest as a soulmeld, gain +1 resistance bonus to saving throws per essentia.
• Dexterity +2, Charisma +4. Intelligence 3, Constitution 10
• Speak Language as class skill.
• Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
• Cannot heal lethal damage naturally.
• Can be targeted by spells that affect living creatures as well as those that affect constructs.
• Spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide 1/2 normal effect.
• You are vulnerable to heat metal, chill metal, repel metal or stone, repel wood, rusting grasp and the touch of a rust monster.
• You are disabled at 0 HP and become inert at -1 to -9 HP. You do not lose HP while inert unless you take additional damage.
• You do not need to eat, sleep, or breathe. A wizard still needs 8 hours of rest before preparing spells.

Skills

Str 18 +4
  • Athletics (0 ranks)
Climb+2+8
Jump+4
Swim+10
Int 3 -4
Appraise
Search
Decipher Script
Forgery
  • Magic (0 ranks)
Psicraft+10
Spellcraft
  • Mechanics (0 ranks)
Disable Device+2
Open Locks+2
Dex 16 +3
  • Acrobatics (0 ranks)
Balance
Tumble
  • Legerdemain (0 ranks)
Escape Artist+5
Sleight of Hand+1
  • Stealth (0 ranks)
Hide+2
Move Silently+1
Wis 12 +1
  • Heal (0 ranks)+2
  • Notice (0 ranks)
Listen+1
Spot
Gather Information
Sense Motive
  • Survival (0 ranks)
Survival
Use Rope+10
Other
Languages: Common, Abyssal, Aquan, Auran, Blink Dog, Celestial, Draconic, Giant, Kaorti, Slaad, Sylvan, Undercommon, Worg
Con 14 +2
  • Concentration (2 ranks)
Autohypnosis+10
Concentration
Cha 18 +4
  • Animals (0 ranks)
Handle Animal
Ride
  • Artifice (0 ranks)
Use Magic Device
Use Psionic Device+10
  • Deception (0 ranks)
Bluff
Disguise
  • Influence (0 ranks)
Diplomacy
Intimidate

Slotted

Mithril Chainshirt-Soulbound[MIC14:+1] Invest essentia as soulmeld w/ cap of 2. Gain enhancement bonus equal to essentia w/ max of 5.
ChaharAina-Slick[DMG219:3750]
Dastana-Fortification,light[DMG219:+1]
Heavy Shield-Soulbound[MIC14:+1] Invest essentia as soulmeld w/ cap of 2. Gain enhancement bonus equal to essentia w/ max of 5.
  • Head-Essentia Helm[MIC97:3000] Swift action to expend up to 3 charges/day that maximize essentia investment for one round.
  • Face-Soulstone[MIC137:10000] Bind one additional soulmeld to brow chakra. If already able to bind to brow chakra gain 1 bonus essentia invested in soulmeld bound to brow. If wearing Wisdom enhancing item, you may unshape soulmeld bound to brow and reshape soulmeld bound to brow 1/day as full round action.
  • Hands-Gauntlets of Giantfelling[MIC103:2000] 3/day Add 1d6 extra damage per size category larger of foe for 1 turn after expending swift action.
Incarnum Focus[MIC113:15000] Adds one to essentia capacity of soulmeld matching location and doesn't prevent binding to location. If bound corresponding soulmeld may not be unshaped or have essentia drained by others.