User:Arz/Builds/Traxie
From Drinking and Dragons
File:XXX.jpg |
Alignment: CN | Size: M | Type: Construct [Augmented Humanoid, Living Construct]
Age: 1 | Height: 6'5" | Weight: 345# | Surface: Multi-colored Silicate
Patron Deity: Mouquol
Abilities
Str 18 + |
Dex 16 + |
Con 14 + |
Int 3 -4 |
Wis 12 +1 |
Cha 18 +4
Defense
AC 32, touch 13, flat-footed 29 (+9 armor, +3 dex, +5 natural, +5 shield)
HP 76 (7HD+18) temp 9
Init +6
Speed 40'(run 220')
Fort +11, Ref +9, Will +10
Action Points: 10
Attacks
- Slam +9 | 1d6+6 | 20/*2 | B | Range - | - lbs.
Special: magic - Morningstar +10 | 1d8+4 | 20/*2 | B/P | Range - | 3 lbs.
Special: Mw, Cold Iron - Dagger +10 | 1d4+3 | 19-20/*2 | P/S | Range 10' | 0.5 lbs.
Special: Mw, Silver
Base Attack +5 | Grapple +8 (+4 BAB, +4 Str)
Meldshaping
- Essentia | 22 |
- Essentia Capacity = 2
- Mauling Gauntlets +2 morale bonus on strength checks. Add +2/essentia. (Hands) Gain Improved Unarmed Strike and morale bonus includes unarmed damage. (Arms) Double critical threat of melee wpns.
Incarnate
Save DC = 11 + E Meldshaper lvl = 6
- Melds | 4 | Binds | 2 |
- Open Chakras = crown, feet, hands
- Essentia Capacity = +1
- Sailors Bracers' +4 insight bonus to Profession (sailor), Swim, & Use Rope and can use them untrained. Add +2/essentia. (Arm)
- Psion's Eyes +4 insight bonus to Autohypnosis, Psicraft, and Use Psionic Device, and can use them untrained. Add +2/essentia. (Brow) Mindlink @ will
- Lightning Gauntlets 1d6 electricity damage with melee touch attack as a standard action. Add +1d6/essentia. (Hands) Add electricity to one attack/round.
- Lifebond Vestments Heal ML+5/essentia damage. You take half rounding up. Use once an hour per creature. (Arms) (Heart)
Totemist
Save DC = 12 + E Meldshaper lvl = 2
- Melds | 3 | Binds | 1 |
- Open Chakras = totem
- Essentia Capacity = +1 in totem chakra
- Winter Mask Touch deals fatigue (Fort neg) +Ed4 C (Throat)
- Shedu Crown Immune to being pushed or bull rushed. +1/ess competence bonus to save against mind-affecting. (Crown) (Heart) (Totem) 1d8 Trample
- Phase Cloak +4 competence bonus to Climb. May take 10 and retains dex bonus. Add +2/essentia. (Shoulders)
Cleric
- Spontaneous Casting: May lose a prepared spell to cast a inflict spell of that level or lower.
- Save DC = 11 + spell level Caster Level = 1
- 'Close = 25' Medium = 110' Long = 440'
- 1st = 2 + D = DetectSecretDoors/ExpeditiousRetreat/Message; Entropic Shield, Resurgance
- 0th = 3 =
Feats
- Unspent DP = 5
- 1st: Divine Soultouch(MoI):
- DP2: Azure Toughness (MoI 35) : You gain three temporary hp per essentia invested in feat. You gain 1 essentia.
- 3rd: Shape Soulmeld (MoI 40) :
- DP3: Saphire Sprint Gain one essentia. When running gain insight bonus to speed +5*essentia. Insight bonus to con checks to keep running equal to essentia. Retain dex bonus while running and gain insight bonus to AC while running.
- 6th: Planar Touchstone (PlH 41) : Gain base ability for that touchstone (Bastion of Souls)
Least Legacy(WoL 15):
- 9th: Double Chakra (MoI 38) : Two shaped soulmelds can occupy and be bound to the totem chakra.
Abilities
Cloistered Cleric 1/Totemist 2/Incarnate 6
- • Proficient in light & medium armor, and all shields(except tower shields)
- • Proficient with all simple weapons.
- • Domains:
- ¤ Celerity: Your land speed is faster than your race by 10'. You lose this bonus while wearing armor heavier than light.
- ¤ Knowledge: All Knowledge skills have been added to your list of cleric class skills. You cast divination spells at +1 caster level.
- ¤ Trade: Detect Thoughts(sp)-1/day as a free action w/ a duration = cha+1 minutes. Will DC 16; CL 10
- • Lore(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20-3
- • Restricted Spells: cannot cast Lawful spells.
- • Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing a pre-prepared spell of equal or higher level.
- • Turn Undead(Su): Can turn undead 7 times per day. A turning check is 1d20+4; turning damage is equal to 2d6+5 on a successful check.
- • Wild Empathy(Ex): You can make a check(1d20+6) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.
- • Aura (ex): You radiate an aura of chaos. The power is equal to a cleric of your incarnate level. Your soulmelds share this aura.
- • Detect Law(sp): at will
- • Expanded Soulmeld Capacity (su): Your soulmelds have a capacity one higher than level would indicate for essentia.
- • Incarnum Radiance (su): You gain a +20' bonus base land speed; 1/day for 3+con rounds = 4r.
- • Rapid Meldshaping (su): 1/day you can unshape a soulmeld and immediately shape another as a full round action that provokes attacks of opportunity. This soulmeld may not be bound to a chakra even if the unshaped one was bound to a chakra.
Racial
- Warforged +0
- • Constitution +2, Wisdom -2, Charisma -2.
- • Base land speed of 30 feet.
- Incarnate Construct -2
- Dustform Creature +2
- • Change all current and future HD to d10.
- • Natural Armor +5.
- • Slam 1d6.
- • Breathe Weapon(su) Once every 2d4 rounds, 10' cone of 4d6 dust with a Reflex DC18 for half.
- • Blindsight(ex): 60'
- • Strength +4, Dexterity -2
- • DR 5/magic; natural weapons are treated as magical.
- • +8 racial bonus to hide in sand or dust
- • Weakness: Critical hit w/ bludgeoning weapon forces Will save or die. DC10+dmg dealt
- Soulfused Construct +1
- • Gain 1 additional essentia per HD and increase Dexterity and Charisma by one every four HD.
- • Essentia Pool: Gain 1 essentia plus 1 per 6 HD.
- • Soulbound Resistance: Invest as a soulmeld, gain +1 resistance bonus to saving throws per essentia.
- • Dexterity +2, Charisma +4. Intelligence 3, Constitution 10
- • Speak Language as class skill.
- • Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
- • Cannot heal lethal damage naturally.
- • Can be targeted by spells that affect living creatures as well as those that affect constructs.
- • Spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide 1/2 normal effect.
- • You are vulnerable to heat metal, chill metal, repel metal or stone, repel wood, rusting grasp and the touch of a rust monster.
- • You are disabled at 0 HP and become inert at -1 to -9 HP. You do not lose HP while inert unless you take additional damage.
- • You do not need to eat, sleep, or breathe. A wizard still needs 8 hours of rest before preparing spells.
Skills
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Slotted
- Mithril Chainshirt-Soulbound[MIC14:+1] Invest essentia as soulmeld w/ cap of 2. Gain enhancement bonus equal to essentia w/ max of 5.
- ChaharAina-Slick[DMG219:3750]
- Dastana-Fortification,light[DMG219:+1]
- Heavy Shield-Soulbound[MIC14:+1] Invest essentia as soulmeld w/ cap of 2. Gain enhancement bonus equal to essentia w/ max of 5.
- Head-Essentia Helm[MIC97:3000] Swift action to expend up to 3 charges/day that maximize essentia investment for one round.
- Face-Soulstone[MIC137:10000] Bind one additional soulmeld to brow chakra. If already able to bind to brow chakra gain 1 bonus essentia invested in soulmeld bound to brow. If wearing Wisdom enhancing item, you may unshape soulmeld bound to brow and reshape soulmeld bound to brow 1/day as full round action.
- Hands-Gauntlets of Giantfelling[MIC103:2000] 3/day Add 1d6 extra damage per size category larger of foe for 1 turn after expending swift action.
- Incarnum Focus[MIC113:15000] Adds one to essentia capacity of soulmeld matching location and doesn't prevent binding to location. If bound corresponding soulmeld may not be unshaped or have essentia drained by others.