NW:PCs/Falcon McCallister
From Drinking and Dragons
Falcon McCallister
Woodsman 1
Virtue: Daring | Vice: Impulsive
Patron Deity: The Warrior
Background: Noble
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Attributes
Str 0 | Dex 2 | Con 3 | Int 1 | Wis 0 | Cha 0
Initiative: +2
Speed: 30'
Conviction: 3
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Combat
Defense
Defense 10 | Dodge 12 | Parry 10
Fort 4 | Reflex 3 | Will 0
Toughness + 6 (+1 feat(s), +2 armor, +0 misc, +3 Con)
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Offense
Longsword + 2 (dmg 18 | Crit 19/+3)
Whip + 2 (dmg 15 | Crit 19/+3)
Knife + 2 (dmg 16 | Crit 19/+3)
Bow + 2 (dmg 18 | Crit 20/+4 | Range 40')
Unarmed + 2 (dmg 16 | Crit 20/+3)
Grapple + 2 (dmg 15 | Crit 20/+3)
Combat Bonus +0
Core Ability: Fearsome Presence—You can spend a point of Conviction to inspire fear in his nearest foe as a standard action. The foe must make a successful Will save (Difficulty = 10 + your level + your Intimidate ranks) or be shaken. This condition lasts for one round, plus an additional round for every 5 points by which the save failed.
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Feats
- Fascinate
- Standard action; Intimidate roll vs the target's Sense Motive or Will (whichever is higher).
- If you succeed, the target pays no attention to anyone other than you. You may maintain the effect by taking a standard action each round, for a maximum number of rounds equal to your skill rank. Any potential threat, such as an ally sneaking up on a fascinated target, grants a new Sense Motive check or Will save. Any obvious threat, such as someone drawing a weapon, automatically breaks the fascination. The fascination ends when you stop maintaining it or the target overcomes it.
WealthyB, FascinateB, TalentedB (Intimidate & Sense Motive), Weapon Training, Armor Training (Light), Tough, Improved Strike
Favored: Hide in Plain Sight, Tough Favored feats may be taken at any time.
Wealth
Wealth +6 (+9 to start)
- Knife (7)
- Whip (4)
- Backpack (4)
- Bedroll (1)
- Grappling Hook (2)
- Rope, Hempen, 50' (2)
- Studded Leather (13, wealth +8)
- Longsword (11, wealth +7)
- Bow (10, wealth +6)
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Skills
Total Skill Ranks 22
Armor Check Penalty 2
General
Acrobatics: 3
Bluff: 0
Climb: 4
Concentration: 0
Disable Device: 2
Diplomacy: 4
Disguise: 0
Escape Artist: 4
Gather Information: 3
Handle Animal: 2
Intimidate: 4
Jump: 4
Medicine: 0
Navigate: 5
Notice: 4
Ride: 4
Search: 1
Sense Motive: 3
Sleight of Hand: 4
Stealth: 6
Survival: 4
×2 Swim: 6
Craft (): 1
Craft (): 1
Craft (): 1
Perform (Type): 0
Perform (Type): 0
Perform (Type): 0
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Knowledges
Architecture & Engineering: 0
Art: 0
Astronomy & Planar Cosmology: 0
Behavioral Sciences: 0
Business: 0
Civics: 0
Current Events: 0
Earth Sciences: 0
History: 0
Life Sciences: 0
Nobility: 0
Physical Sciences: 0
Popular Culture: 0
Streetwise: 0
Supernatural: 0
Tactics: 0
Technology: 0
Philosophy: 0
Language: Cyril, Beastongue (Nature calls used by the rangers of the forests)
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