< NW:PCsRevision as of 16:37, 31 January 2011 by >Frank
Falcon McCallister
Woodsman 1
Virtue: Daring | Vice: Impulsive
Patron Deity: The Warrior
Background: Noble
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Attributes
Str 0 | Dex 2 | Con 3 | Int 1 | Wis 0 | Cha 0
Initiative: +2
Speed: 30'
Conviction: 3
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Combat
Defense
Defense 10 | Dodge 12 | Parry 10
Fort 4 | Reflex 3 | Will 0
Toughness + 6 (+1 feat(s), +2 armor, +0 misc, +3 Con)
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Offense
Longsword + 2 (dmg 18 | Crit 19/+3)
Whip + 2 (dmg 15 | Crit 19/+3)
Knife + 2 (dmg 16 | Crit 19/+3)
Bow + 2 (dmg 18 | Crit 20/+4 | Range 40')
Unarmed + 2 (dmg 16 | Crit 20/+3)
Grapple + 2 (dmg 15 | Crit 20/+3)
Combat Bonus +0
Core Ability: Fearsome Presence—You can spend a point of Conviction to inspire fear in his nearest foe as a standard action. The foe must make a successful Will save (Difficulty = 10 + your level + your Intimidate ranks) or be shaken. This condition lasts for one round, plus an additional round for every 5 points by which the save failed.
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Feats
- Fascinate
- Standard action; Intimidate roll vs the target's Sense Motive or Will (whichever is higher).
- If you succeed, the target pays no attention to anyone other than you. You may maintain the effect by taking a standard action each round, for a maximum number of rounds equal to your skill rank. Any potential threat, such as an ally sneaking up on a fascinated target, grants a new Sense Motive check or Will save. Any obvious threat, such as someone drawing a weapon, automatically breaks the fascination. The fascination ends when you stop maintaining it or the target overcomes it.
WealthyB, FascinateB, TalentedB (Intimidate & Sense Motive), Weapon Training, Armor Training (Light), Tough, Improved Strike
Favored: Hide in Plain Sight, Tough Favored feats may be taken at any time.
Wealth
Wealth +6 (+9 to start)
- Knife (7)
- Whip (4)
- Backpack (4)
- Bedroll (1)
- Grappling Hook (2)
- Rope, Hempen, 50' (2)
- Studded Leather (13, wealth +8)
- Longsword (11, wealth +7)
- Bow (10, wealth +6)
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Skills
Total Skill Ranks 20
Armor Check Penalty 2
General
Acrobatics: 3
Bluff: 0
Climb: 4
Concentration: 0
Disable Device: 2
Diplomacy: 4
Disguise: 0
Escape Artist: 4
Gather Information: 2
Handle Animal: 1
Intimidate: 4
Jump: 4
Medicine: 0
Navigate: 5
Notice: 4
Ride: 3
Search: 1
Sense Motive: 2
Sleight of Hand: 4
Stealth: 6
Survival: 4
×2 Swim: 6
Craft (): 1
Craft (): 1
Craft (): 1
Perform (Type): 0
Perform (Type): 0
Perform (Type): 0
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Knowledges
Architecture & Engineering: 0
Art: 0
Astronomy & Planar Cosmology: 0
Behavioral Sciences: 0
Business: 0
Civics: 0
Current Events: 0
Earth Sciences: 0
History: 0
Life Sciences: 0
Nobility: 0
Physical Sciences: 0
Popular Culture: 0
Streetwise: 0
Supernatural: 0
Tactics: 0
Technology: 0
Philosophy: 0
Language: Cyril, Beastongue (Nature calls used by the rangers of the forests)
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Falcon McCallister Background
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Falcon was born into the house McCallister. The only son of Robert McCallister who was fearsome warrior and wise and kind ruler of lands. Falcons life was everything it was meant be until the age of ten. When is mother and father were strike down sneak attack by masked attackers. Falcon was not age to take the throne. His anut Debra came to the manor to roll of watcher of young Falcon. Within is short with his Anut and twin daugthers began to destory everything proir three generations. This was done by making deals with forigen lands and evil treatment of land subject.