Vat:PC/Koz
From Drinking and Dragons
Revision as of 19:02, 21 May 2012 by >Mqs
Template:Unnamed
Aspects
High Concept: ???
Trouble: Danger Junkie
Conceived In the Back of A Chevy Nova ...
Only Job In Town ...
**Hunted** ...
High Pain Tolerance ...
Notes
- Needs a name!
- Needs a HIGH CONCEPT.
- "Chevy Nova" could use some tweaking.
- "Hunted" needs some verbal intensification -- Daryl will fix
- needs a casting image
Attributes
Primary
Strength 3 — Dexterity 5 — Constitution 3 — Intelligence 2 — Perception 3 — Willpower 4
Secondary
Life Points 34 — Endurance 40 — Speed 16 — Essence 20
Consciousness/Survival 7 — Initiative 10
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Skills
- All Others 0 (but no normal unskilled penalty)
- Acrobatics* 3
- Brawling 2
- Climbing 1
- Dance 1
- Dodge 2
- Electronics 2
- First Aid 1
- Haggling 1
- Language (Chinese) 2
- Language (Spanish) 2
- Myth & Legend (Mesoamerican) 1
- Play Instrument (Piano) 1
- Running 1
- Streetwise 1
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Drawbacks
- Adversary (City Police) -- 3 point strength
- Some of the cops in town really want you and do devote resources toward your elimination.
- Clown
- You rarely take things seriously and frequently joke and wisecrack, even when inappropriate.
- Covetous (Thrill) -- Serious -- "Daredevil"
- Presented with enough temptation, you might succumb even if it's against your better judgment or usual morals. Resisting can require a willpower test, with penalties depending on the temptation.
- Showoff
- You desire the spotlight and playing up your accomplishments, covering up your mistakes. (You will not compromise your principles to hog the spotlight.)
- Status -- 2 levels down
- Prefers weird transportation.
- Known to keep bad company.
- You are judged poorly because of the above. This level of penalty may apply to social skills.
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Powers
- Essence channeling -- 1
- Allows you to pull X essence from your pool per turn.
Invocations
- Affect the Psyche -- 1
- .
- Elemental Air -- 1
- .
- Elemental Water -- 1
- .
- Lesser Illusion -- 1
- .
- Warding -- 1
- .
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Qualities
- Adrenaline Surge
- Once per mission, 10 turns effective 6 strength and willpower (for all purposes; consciousness tasks are 12). Ignores penalties from damage for consciousness tests, but not survival. Lose an additional D10 life points when it ends.
- Attractive -- 1 level
- Added from any test or task involving making an impression, except intimidation.
- Contacts -- 2 points
- Will offer rumors and small favors (ride, place to crash for the night, meal...)
- Fast Reaction Time
- +5 to initiative checks.
- Gifted
- Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural.
- Influence (Xtreme) -- 1 level
- Influence (Business) -- 1 level
- Bonus to social skills with this group, including Pulling Strings.
- Jack of All Trades
- Can attempt any skill, even untrained ones, as though you have a 0 in it without most usual penalties for being untrained. No Rule of 10. (From "One of the Living")
- Pulling Strings (Accomplices [XTreme])
- ConXp80 - willpower + bureaucracy (+ influence) to attempt to call in a(some) specialist(s) for a specific task. They may require payments. Bribes give bonuses; rushing their arrival penalties.
- Pulling Strings (Vehicle Access [Business])
- ConXp99 - willpower + bureaucracy (+ influence) to attempt to have access to a particular vehicle for a day. More exotic equipment will be more difficult to obtain. Compensation may still be required.
- Wheel Man -- 3 levels
- Add the value of this quality to any driving or piloting skills (even if it is a zero). This may be restricted, such as only applying to normal operation of the device but not for special maneuvers. Compare to "Hyperlingual" but for Driving/Piloting. [This is a custom quality. May be subject to future Nerf-batting.]
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Special Possessions
Background