Vat:PC/Amiri
From Drinking and Dragons
Revision as of 19:32, 29 November 2012 by >Askewnotion
Amiri
Aspects
High Concept: Made man on a mission of redemption
Trouble: Corrupt Family
I'm rich, bitch! '
For the greater good '
Wardrobe by Shatner '
I'm already involved '
Notes
Attributes
Primary
Strength 5 — Dexterity 3 — Constitution 4 — Intelligence 2 — Perception 2 — Willpower 4
Secondary
Life Points 49 — Endurance 44 — Speed 14 — Essence 30
Consciousness/Survival 8/9 — Initiative 3
Essence Recovery Rate 1/min
Fate Points: 4
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Skills
- Bureaucracy 1
- Climbing 1
- Dodge 3
- Drive: Class C Vehicle 2
- Fast Talk 1
- Intimidation 1
- Martial Arts (Dambe)* 1
- Notice 2
- Science (Geology) 1
- Stealth 2
- Streetwise 1
- Weight Lifting 1
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Drawbacks
- Adversary (Family) -- 2 points
- A powerful father and son harvest blood diamonds in Africa. Even though they are far away, if they ever targeted Amiri in retaliation for freeing the enslaved workers, it would be a huge ordeal.
- Honorable -- Serious
- Do not lie, betray, etc -- to anyone. Do your best to keep any promises and do not willingly betray trust. (May be reluctant to give word in the first place.) Cheating, ambushing, taking an unarmed but known problematic person are okay.
- Emotional Problem (Humorless)
- Minority
- Negative Buoyancy
- Drown in only constitution turns if in water.
- Obligation (Do good above all else) -- Extreme
- Doing good is of the utmost important, even more than your own life -- even your personal life -- is second to the ideal.
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Powers
- Essence Channeling -- 1 level
- Allows you to pull X essence from your pool per turn and recover it at a rate of 1 per minute.
Primal Casting
- Primal Casting Skill -- 3 levels
- Skill for activating Primal powers. (Armageddon 275)
- Can channel limitless essence per turn.
- May Assume Aspect for 5 essence per minute.
- +3 Strength, +2 Dexterity, +12 life, +9 endurance, +9 speed, +2 initiative.
Warrior Aspect
- Way of War
- +3 to attacking. Always active.
- Recovery
- Regenerate 1 life point/ turn. Always active.
- Iron Muscles
- Natural AV of 5. Always active.
- Increased Strength
- +3 Strength (+12 life, +9 endurance). Assume Aspect.
- Enhanced Dexterity
- +2 Dexterity (+4 speed, +2 initiative). Assume Aspect.
- Fleetness of Foot
- +5 Speed. Assume Aspect.
- Bounding Leap
- (1 yard high/5 yard long per)*(Str + simple Dex check). 5 Essence
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Qualities
- Charisma -- 1 level up
- Added to any task when trying to influence other people.
- Gifted
- Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural.
- Primal Human
- Allows access to primal powers.
- Hard to Kill -- 1 level
- +3 life points, +1 to survival tests
- Increased Essence Pool -- 2 points (10 essence)
- Influence (Law Enforcement) -- 1 level
- Bonus to social skills with this group, including Pulling Strings.
- Resources -- 2 levels up
- Well-off. $180k in property. $6k/month pre-tax.
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Special Possessions
- House on edge of Shadyside
- 1988 Jeep Wrangler
- Locket with picture of mother inside
- Apple II-GS (No idea how it works)
- Shotgun
- Fetish-Cestus (Family heirloom)
- Collection of old vinyls
Background