Drinking & Dragons

Vat:PC/Steve

From Drinking and Dragons
Revision as of 03:27, 22 May 2012 by >Mqs


Steve

Aspects
High Concept: Slacker Expert
Trouble: I'm an Anarchist


Childhood Genius ...
Found Secret Knowledge ...
"Burn it all!" ...
I Do What It Takes OR Never Good Timing ...

Notes

  • needs a casting image
  • Only one of two Guest Star stories gets kept/aspect selected.
  • High Concept needs a bit of an intensification.
  • Childhood Genius could take a little bit of a tweak.
  • important possessions


Attributes

Primary

Strength 2 — Dexterity 4 — Constitution 2 — Intelligence 5 — Perception 3 — Willpower 4

Secondary

Life Points 29 — Endurance 34 — Speed 12 — Essence 20
Consciousness/Survival 6/7 — Initiative 4

Skills

  • Computer Hacking 3
  • Computer Programming 3
  • Demolitions 1
  • Dodge 2
  • Electronic Surveillance 1
  • Electronics 2
  • Lock Picking (Electronic) 1
  • Magic Theory 1
  • Mechanic 1
  • Notice 1
  • Occult Knowledge* 1
  • Research 1
  • Running 1
  • Science (Chemistry) 1
  • Streetwise 2
  • Throwing (Sphere) 3

Drawbacks

Attractiveness - 2 levels down
Subtracted from any test or task involving making an impression. Bonus to intimidation.
Emotional Problems (Depression) - Treated
Treated by medication.
If unmedicated, -1 to most tasks
Showoff
You desire the spotlight and playing up your accomplishments, covering up your mistakes. (You will not compromise your principles to hog the spotlight.)
Psychological Problems (Lazy) - Mild
This problem is mostly under control except under stress. May require a willpower check at -1 to resist.
Improving skills can cost more.
Psychological Problems (Pyromania) - Serious
This problem affects your daily life and anyone who knows you at least suspects it. A willpower check at -2 might be attempted to resist it.
See "Reckless".
Secret (Stolen Resources) - 2 points
If it becomes publicly known that your resources are the result of theft, it will significantly impact your life.

Powers

Mindfire - Strength 3, Art 2
Mindhands - Strength 1, Art 1
.

Qualities

Gifted
Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural.
Good Luck -- 1 per session
Once per session, +1 to any roll.
Hard to Kill -- 1 level
+3 life points, +1 to survival tests
Influence (Counter-Culture) -- 1 level
Influence (Nerds) -- 1 level
Bonus to social skills with this group, including Pulling Strings.
Pulling strings (Funding [Nerds]) -- 1 level
ConXp88 - willpower + bureaucracy (+ influence) to attempt to have your contacts direct money your direction in some way. Currently $600/month without a roll extra. A successful roll can bring in $6000. Higher results brings more money, and you can lower your target for an easier roll. Misuse of funds (and catastrophic failures on rolls) can result in an investigation.
Resistance (Fire) -- 2 levels
Take one less point of damage from fire.
Resources -- 1 level up
Middle class. $30k in proierty. $3k/month pre-tax.

Special Possessions

Background