Vat:PC/Steve
From Drinking and Dragons
Revision as of 03:27, 22 May 2012 by >Mqs
Steve
Aspects
High Concept: Slacker Expert
Trouble: I'm an Anarchist
Childhood Genius ...
Found Secret Knowledge ...
"Burn it all!" ...
I Do What It Takes OR Never Good Timing ...
Notes
- needs a casting image
- Only one of two Guest Star stories gets kept/aspect selected.
- High Concept needs a bit of an intensification.
- Childhood Genius could take a little bit of a tweak.
- important possessions
Attributes
Primary
Strength 2 — Dexterity 4 — Constitution 2 — Intelligence 5 — Perception 3 — Willpower 4
Secondary
Life Points 29 — Endurance 34 — Speed 12 — Essence 20
Consciousness/Survival 6/7 — Initiative 4
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Skills
- Computer Hacking 3
- Computer Programming 3
- Demolitions 1
- Dodge 2
- Electronic Surveillance 1
- Electronics 2
- Lock Picking (Electronic) 1
- Magic Theory 1
- Mechanic 1
- Notice 1
- Occult Knowledge* 1
- Research 1
- Running 1
- Science (Chemistry) 1
- Streetwise 2
- Throwing (Sphere) 3
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Drawbacks
- Attractiveness - 2 levels down
- Subtracted from any test or task involving making an impression. Bonus to intimidation.
- Emotional Problems (Depression) - Treated
- Treated by medication.
- If unmedicated, -1 to most tasks
- Showoff
- You desire the spotlight and playing up your accomplishments, covering up your mistakes. (You will not compromise your principles to hog the spotlight.)
- Psychological Problems (Lazy) - Mild
- This problem is mostly under control except under stress. May require a willpower check at -1 to resist.
- Improving skills can cost more.
- Psychological Problems (Pyromania) - Serious
- This problem affects your daily life and anyone who knows you at least suspects it. A willpower check at -2 might be attempted to resist it.
- See "Reckless".
- Secret (Stolen Resources) - 2 points
- If it becomes publicly known that your resources are the result of theft, it will significantly impact your life.
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Powers
- Mindfire - Strength 3, Art 2
- Mindhands - Strength 1, Art 1
- .
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Qualities
- Gifted
- Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural.
- Good Luck -- 1 per session
- Once per session, +1 to any roll.
- Hard to Kill -- 1 level
- +3 life points, +1 to survival tests
- Influence (Counter-Culture) -- 1 level
- Influence (Nerds) -- 1 level
- Bonus to social skills with this group, including Pulling Strings.
- Pulling strings (Funding [Nerds]) -- 1 level
- ConXp88 - willpower + bureaucracy (+ influence) to attempt to have your contacts direct money your direction in some way. Currently $600/month without a roll extra. A successful roll can bring in $6000. Higher results brings more money, and you can lower your target for an easier roll. Misuse of funds (and catastrophic failures on rolls) can result in an investigation.
- Resistance (Fire) -- 2 levels
- Take one less point of damage from fire.
- Resources -- 1 level up
- Middle class. $30k in proierty. $3k/month pre-tax.
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Special Possessions
Background