ROR:PC/Calum/Logsheet
From Drinking and Dragons
GP: 1,246.39
- Upkeep
- Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
Equipment
- Crossbow, Heavy (50gp) (1d10/19–20/×2/120'/8#/P/simple)
- Dagger (2gp) (1d4/19–20/×2/10'/1#/PS/simple light)
- Bolt [Silver] (4) (2.1gp ea)
- Bolt [Cold Iron] (5) (0.2gp ea)
- Quarterstaff [Double MW] (600gp) (+1/+1/1d6/1d6/×2/4#/B/double, monk/simple/simple 2h)
- Ranseur [MW] -- Artisan in patterns of Runelord Alaznist (400gp) (+1/2d4/x3/12#/P/disarm, reach/martial 2h)
Consumables
Wands
- Wand, Magic Missile [1@1] (38) (15gp each)
- Wand, Expeditious Excavation (31) [@] (15gp ea)
- PRD -- Wand counts as a focus for this spell if learned (this spell is available to learn now); wand is in itself a trowel.
Potion
- Pot, CLW [1@1] (4) (50gp)
- Pot, Spider Climb [2@3] (300gp)
- Pot, Magic Fang [1@1] (50gp)
- Pot, Charm Person [1@1] (50gp)
Scrolls
- Offense
- Scroll, Sleep [1@1] (25gp)
- Scroll, Flaming Sphere [2@5] (255gp)
- Scroll, Magic Missile [1@1] (25gp)
- Scroll, Summon Monster 4 [4@7](600gp)
- Defense
- Scroll, Expeditious Retreat [1@1] (25gp)
- Scroll, Mage Armor [1@1] (25gp)
- Scroll, See Invisibility [2@3] (150gp)
- Scroll, Expeditious Retreat [1@1] (25gp)
- Scroll, Mirror Image [2@3] (150gp)
- Utility
- Scroll, Tiny Hut [3@5] (375gp)
- Scroll, Comprehend Languages [1@1] (25gp)
Recap Rewards
- Session 3: Submit recap to get: Madame Mvashti will brew you a tea that will effectively be Augury, once, with a 10 minute "brewing" time. (Counts as a potion.)
- Session 6: Submit recap to get: Reroll a fortitude save against poison.
- Session 7: Submit recap to get: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering.
- Session 8: Submit recap to get: You can gain the benefits of the Blind Fight feat for 1 round.
- Session 10: Submit recap to get: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), not stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect.<-- 11, 12, 13 were non-individual -->
- Session 14: Submit recap to get: One attack roll against a giant is an automatic hit and threat, requires confirmation.<-- 15 was party -->
- Session 16: Submit recap to get: Get a +5 competence bonus to a single swim check.
- Session 17: Submit recap to get: Shadow Conjuration, once ever as an SLA with no material components. Filled by those who noticed your interaction with the devil.
- Session 18: Submit recap to get: A lesser blessing from Myriana, depending on the outcome of the chapter and if promises are kept.
Special
- Light-splitting prism (non-magical)
- 20% coupon from the Curiosity Shop in Magnimar
- Artisan's Tools (Books) - Thassilonian Manuscript
- Everburning torch -- a cloak clasp (110gp)
- Misc random artifacts from Thistletop dungeons
Mundane
- Backpack
- Bedroll
- Belt Pouch
- Bullseye Lantern
- Cold-Weather Outfit
- Flint and Steel
- Ink, ounce
- Inkpen (4)
- Mirror [Metal, Small]
- Tankard [Clay]
- Oil, pint flask (3)
- Paper (5)
- Parchment (10)
- Rope [Silk, 50']
- Sewing Needle
- Soap
- Spell Component Pouch
Spell Books
Calum's Spellbook #1 (60/100 pages full)
- Zero-level
- Acid Splash
- Arcane Mark
- Bleed
- Dancing Lights
- Daze
- Detect Magic
- Detect Poison
- Disrupt Undead
- Flare
- Ghost Sound
- Light
- Mage Hand
- Mending
- Message
- Open/Close
- Prestidigitation
- Ray of Frost
- Read Magic
- Resistance
- Slap
- Touch of Fatigue
- First Level
- Burning Hands
- Color Spray
- Comprehend Languages
- Detect Secret Doors
- Enlarge Person
- Expeditous Retreat
- Floating Disk
- Grease
- Identify
- Mage Armor
- Magic Missile
- Obscuring Mist
- Ray Enfeeblement
- Sleep
- Stenchcoin
- Second Level
- Bull's Strength
- Confound Languages
- Invisibility
- Locate Object
- Minor Image
- Mirror Image
- Scorching Ray
- See Invisibility
- Shatter
- Spider Climb
- Summon Monster 2
- Web
Lyrie's Spellbook
- 0: Resistance, Message, Detect Magic, Read Magic, Bleed, Disrupt Undead, Mending, Mage Hand, Ghost Sound, Dancing Lights, Touch Fatigue, Light, Ray Frost, Arcane Mark, Open/Close, Detect Poison, Acid Splash, Flare, Daze, Prestidigitation
- 1: Burning Hands, Comprehend Languages, Detect Secret Doors, Floating Disk, Grease, Identify, Mage Armor, Obscuring Mist, Ray Enfeeblement, Sleep
- 2: Invisibility, Locate Object, Minor Image, Mirror Image, See Invisibility, Shatter, Spider Climb
- 3: Fireball, Ray Exhaustion, Stinking Cloud
Non-Core Spells
- CONFOUND LANGUAGES
- School enchantment (compulsion) [mind-affecting]; Level alchemist 2, bard 2, sorcerer/wizard 2, witch 2
- Casting Time 1 standard action
- Components V, S, M (a drop of alcohol)
- Range medium (100 ft. + 10 ft./level)
- Target 20 ft. radius burst, centered on one creature
- Duration 1 hr./level
- Saving Throw Will negates; SR yes
- Sometimes simply called babble, this enchantment temporarily replaces each affected creatures' previously known languages with new languages. For the duration of this spell, the target cannot read or comprehend their previous languages. Randomly assign a new language (or multiple languages, if applicable) to each creature affected by this enchantment separately. Any effort the target makes to communicate (written or spoken) will instead be in this new language. The affected creature can only read this language if he/she was previously literate. This spell has no effect on telepathic communication, or the vocalizations of creatures that lack a spoken language.
Creatures under the effect of confound languages cannot benefit from the comprehend languages spell.
- STENCHCOIN
- School transmutation; Level sorcerer/wizard 1, witch 1
- Casting Time 1 standard action
- Components V, S, M (a bit of rotten meat)
- Range touch
- Target one coin
- Duration permanent
- Saving Throw Fortitude negates (object); SR none
- This rather unpleasant spell is more annoying than deadly, and it must be cast on a coin of any valuation. This stenchcoin is scentless until it is disturbed, for example, by being placed into a container or otherwise moved from its resting place. At this point, it excretes a foul odor similar to a combination of skunk and rotting meat. The scent permeates other nearby coins (if the stenchcoin is in a coin pile, a purse with other coins, etc.) and fill any closed container. After 1 hr., the stench fills a regular bag or backpack, and after 4 hrs. it fills an extra-dimensional space such as a bag of holding or a handy haversack. If the container is open after that point, anyone within 5 ft. of the container must make a Fortitude save or be nauseated for one round.
- Dealing with the stenchcoin requires finding it. As othercoins absorb scent, this process requires a DC 20 + caster level Perception check and 1 min. of work per 10 coins examined. As the scent spreads among all nearby coins, using detect magic on a stenchcoin in a pile of other coins will only indicate the 5-ft. square where the stenchcoin resides. If the stenchcoin is not with only coins, detect magic works as normal. Once found and discarded, the smell fades over several hours and can no longer cause nausea.
- SLAP
- School conjuration [force]; Level sorcerer/wizard 0
- Casting Time 1 standard action
- Components V, S
- Range close (25 ft. + 5 ft./2 levels)
- Effect one stinging slap
- Duration instantaneous
- Saving Throw none; SR no
- You create a stinging slap against a single target. You must succeed on a ranged touch attack to hit your target. The slap deals 1d6 hp nonlethal bludgeoning damage.