Drinking & Dragons

ROR:PC/Calum/Logsheet

From Drinking and Dragons
Revision as of 23:04, 20 May 2016 by >Mqs

4,853.39 Gold Piece

Upkeep
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
  • Paid through 01 February.

Equipment

Weapons
  • MasterworkMasterwork Quarterstaff 600 Gold Piece (+1/+1/1d6/1d6/×2/4#/B/double, monk/simple/simple 2h)
  • Magic+1 Vicious Ranseur -- Artisan in patterns of Runelord Alaznist 400 Gold Piece (+1/2d4+1+2d6+(1d6 self))/x3/12#/P/disarm, reach/martial 2h)
  • Masterwork Dagger 302 Gold Piece (+1/1d4/19–20/×2/10'/1#/PS/simple light)
  • Dagger [Silver] 22 Gold Piece (1d4-1/19–20/×2/10'/1#/PS/simple light)
  • Crossbow, Heavy 50 Gold Piece (1d10/19–20/×2/120'/8#/P/simple)
    • Bolt [Silver] ×4 2.1 Gold Piece
    • Bolt [Cold Iron] ×5 0.2 Gold Piece
Defensive
  • Masterwork Chain Shirt [Mithral] 1,100 Gold Piece (+4...4 armor bonus AC/4+2...6 max dex/-2+1+3...0 ACP/6.25#/light/20-10...10% failure)
  • Magic+1 Ring of Protection 2,000 Gold Piece (+1 deflection bonus to AC)
  • Magic+1 Cloak of Resistance 1,000 Gold Piece (+1 resistance bonus to saving throws)
  • Magic+1 Amulet of Natural Armor 2,000 Gold Piece +1 natural bonus to AC)
Misc
  • Magical Donkey (purchased, with coupon, for 1,500 GP)
  • Magic+2 Headband of Vast Intelligence +2 Intelligence (Skill: Perception)
  • Magic Chamomile Coif 500 Gold Piece
    • 1/day, speak command word while wearing, and fall asleep for an uninterrupted 8 hours. Removing or taking damage wakes.

Consumables

Offense
  • WandWand, Magic Missile Lvl 1CL 1 (38) 15 Gold Piece
  • WandWand, Chill Touch Lvl 1CL 1 ×15 15 Gold Piece
  • OilOil, Magic Weapon Lvl 1CL 1 ×1 50 Gold Piece
  • OilOil, Shillelagh Lvl 1CL 1 50 Gold Piece
  • PotionPotion, Magic Fang Lvl 1CL 1 50 Gold Piece
  • ScrollScroll, Cone of Cold Lvl 5CL 9 1,125 Gold Piece
  • ScrollScroll, Hold Monster Lvl 5CL 9 1,125 Gold Piece
  • ScrollScroll, Telekenesis Lvl 5CL 9 1,125 Gold Piece
  • ScrollScroll, Stinking Cloud Lvl 3CL 5 375 Gold Piece
  • ScrollScroll, Explosive Runes Lvl 3CL 5 375 Gold Piece
  • ScrollScroll, Acid Arrow Lvl 2CL 3 150 Gold Piece
  • ScrollScroll, Flaming Sphere Lvl 2CL 5 255 Gold Piece
  • ScrollScroll, Burning Hands Lvl 1CL 1 25 Gold Piece ×2
  • ScrollScroll, Sleep Lvl 1CL 1 25 Gold Piece
Defense
  • WandWand, False Life Lvl 2CL 3 ×29 90 Gold Piece
  • PotionPotion, CLW Lvl 1CL 1 ×4 50 Gold Piece
  • PotionPotion, CMW Lvl 2CL 3 300 Gold Piece
  • PotionPotion, Blur Lvl 2CL 3 ×1 300 Gold Piece
  • ScrollScroll, Wall of Ice Lvl 4CL 7 700 Gold Piece
  • ScrollScroll, Mirror Image Lvl 2CL 3 150 Gold Piece
  • ScrollScroll, See Invisibility Lvl 2CL 3 150 Gold Piece
  • ScrollScroll, Mirror Image Lvl 2CL 3 150 Gold Piece
  • ScrollScroll, Expeditious Retreat Lvl 1CL 1 25 Gold Piece ×2
  • ScrollScroll, Mage Armor Lvl 1CL 1 25 Gold Piece ×2
  • ScrollScroll, Minor Image Lvl 1CL 1 25 Gold Piece
Utility
  • PotionPotion, Endure Elements Lvl 1CL 1 50 Gold Piece
  • PotionPotion, Charm Person Lvl 1CL 1 50 Gold Piece
  • PotionPotion, Spider Climb Lvl 2CL 3 300 Gold Piece
  • ScrollScroll, Comprehend Languages Lvl 1CL 1 25 Gold Piece
  • ScrollScroll, Tiny Hut Lvl 3CL 5 375 Gold Piece
  • WandWand, Silent Image Lvl 1CL 1 ×5 15 Gold Piece
  • WandWand, Expeditious Excavation Lvl 1CL 1 ×31 15 Gold Piece Wand is itself a trowel and counts as a focus for this spell if learned.
  • Wondrous ItemWondrous, Chime of Opening ×5 300 Gold Piece 1d20+11 to open locks, etc; dispels hold portal, arcane lock, etc CL <15.

Recap Rewards

  • Session 3: Submit recap to get: Madame Mvashti will brew you a tea that will effectively be Augury, once, with a 10 minute "brewing" time. (Counts as a potion.)
  • Session 6: Submit recap to get: Reroll a fortitude save against poison.
  • Session 7: Submit recap to get: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering.
  • Session 8: Submit recap to get: You can gain the benefits of the Blind Fight feat for 1 round.
  • Session 10: Submit recap to get: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), not stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect.<-- 11, 12, 13 were non-individual -->
  • Session 14: Submit recap to get: One attack roll against a giant is an automatic hit and threat, requires confirmation.<-- 15 was party -->
  • Session 16: Submit recap to get: Get a +5 competence bonus to a single swim check.
  • Session 17: Submit recap to get: Shadow Conjuration, once ever as an SLA with no material components. Filled by those who noticed your interaction with the devil.
  • Session 18: Submit recap to get: A lesser blessing from Myriana, depending on the outcome of the chapter and if promises are kept.

Mundane

  • Backpack
  • Bedroll
  • Belt Pouch
  • Bullseye Lantern
  • Cold-Weather Outfit
  • Everburning torch -- a cloak clasp 110 Gold Piece
  • Flint and Steel
  • Ink, ounce
  • Inkpen ×4
  • Tankard [Clay]
  • Mirror [Metal, Small] ×2 10 Gold Piece
  • Oil, pint flask ×3
  • Paper ×5
  • Parchment ×10
  • Prism (non-magical)
  • Rope [Silk, 50']
  • Sewing Needle ×2 0.5 Gold Piece
  • Soap
  • Spell Component Pouch ×2 5 Gold Piece

Special

  • Artisan's Tools (Books) - Thassilonian Manuscript
  • 1,100 GP worth of regional and continental maps. If kept, +4 competence bonus to Knowledge (Geography) checks if an hour is spent consulting them.
  • Misc random artifacts from Thistletop dungeons


Spell Books

Copying Spells: 1 hour and DC 15 + Spell Level (Failure -> Wait a week). 1 page & hour per spell level. Spell level squared * 10 GP. ^ Mark spells already learned/known from other spell books. ~ Mark spells known by Spell Mastery that can be prepared without spellbook..

Calum's Spellbook #1 (recalculate/100 pages full) recalculate Gold Piece

Zero-level
  1. Acid Splash
  2. Arcane Mark
  3. Bleed
  4. Dancing Lights
  5. Daze
  6. Detect Magic
  7. Detect Poison
  8. Disrupt Undead
  9. Flare
  10. Ghost Sound
  11. Light
  12. Mage Hand
  13. Mending ~[bonus]
  14. Message
  15. Open/Close
  16. Prestidigitation
  17. Ray of Frost
  18. Read Magic
  19. Resistance
  20. Slap
  21. Touch of Fatigue
First Level
  1. Animate Rope ~
  2. Burning Hands
  3. Chill Touch
  4. Color Spray
  5. Comprehend Languages
  6. Detect Secret Doors
  7. Enlarge Person
  8. Expeditous Retreat
  9. Floating Disk
  10. Grease
  11. Identify
  12. Mage Armor
  13. Magic Missile
  14. Obscuring Mist
  15. Ray Enfeeblement
  16. Sleep
  17. Stenchcoin
Second Level
  1. Acid Arrow
  2. Bull's Strength
  3. Cat's Grace
  4. Confound Languages
  5. Fox's Cunning
  6. Invisibility
  7. Locate Object
  8. Minor Image
  9. Mirror Image
  10. Scorching Ray
  11. See Invisibility
  12. Shatter
  13. Spider Climb
  14. Summon Monster 2
  15. Web
  16. Wood Shape ~
Third Level
  1. Fireball
  2. Fly
  3. Haste
  4. Keen Edge
  5. Lightning Bolt
  6. Ray of Exhaustion
  7. Stone Shape ~
Fourth Level
  1. Dimension Door
  2. Minor Creation ~
  3. Stoneskin (250 Gold Piece per casting)

Artifice Domain Spells

  • All known and by Spell Mastery. No spell book.
1st—animate rope, 2nd—wood shape, 3rd—stone shape, 4th—minor creation, 5th—fabricate, 6th—major creation, 7th—wall of iron, 8th—statue, 9th—prismatic sphere.

Caizarlu's Spellbook 1,215 Gold Piece

  • 1: Cause Fear, Chill Touch^, Mage Armor^, Magic Missile^, Obscuring Mist^, Ray of Enfeeblement^
  • 2: Acid Arrow^, Blindness/Deafness, Command Undead, Mirror Image^, Web^
  • 3: Displacement, Ray of Exhaustion^, Stinking Cloud, Vampiric Touch
  • 4: Enervation, Phantasmal Killer, Reduce Person (Mass)

Ironbriar's Found Spellbook 735 Gold Piece

  • 1: Chill Touch, Enlarge Person^, Grease^, Mage Armor^, Magic Missile^, Shocking Grasp
  • 2: Cat's Grace^, Fox's Cunning^, Scorching Ray^, Spider Climb^, Web^
  • 3: Blink, Haste^, Lightning Bolt^, Shrink Item

Non-Core Spells

CONFOUND LANGUAGES
School enchantment (compulsion) [mind-affecting]; Level alchemist 2, bard 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S, M (a drop of alcohol)
Range medium (100 ft. + 10 ft./level)
Target 20 ft. radius burst, centered on one creature
Duration 1 hr./level
Saving Throw Will negates; SR yes
Sometimes simply called babble, this enchantment temporarily replaces each affected creatures' previously known languages with new languages. For the duration of this spell, the target cannot read or comprehend their previous languages. Randomly assign a new language (or multiple languages, if applicable) to each creature affected by this enchantment separately. Any effort the target makes to communicate (written or spoken) will instead be in this new language. The affected creature can only read this language if he/she was previously literate. This spell has no effect on telepathic communication, or the vocalizations of creatures that lack a spoken language.

Creatures under the effect of confound languages cannot benefit from the comprehend languages spell.

STENCHCOIN
School transmutation; Level sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S, M (a bit of rotten meat)
Range touch
Target one coin
Duration permanent
Saving Throw Fortitude negates (object); SR none
This rather unpleasant spell is more annoying than deadly, and it must be cast on a coin of any valuation. This stenchcoin is scentless until it is disturbed, for example, by being placed into a container or otherwise moved from its resting place. At this point, it excretes a foul odor similar to a combination of skunk and rotting meat. The scent permeates other nearby coins (if the stenchcoin is in a coin pile, a purse with other coins, etc.) and fill any closed container. After 1 hr., the stench fills a regular bag or backpack, and after 4 hrs. it fills an extra-dimensional space such as a bag of holding or a handy haversack. If the container is open after that point, anyone within 5 ft. of the container must make a Fortitude save or be nauseated for one round.
Dealing with the stenchcoin requires finding it. As othercoins absorb scent, this process requires a DC 20 + caster level Perception check and 1 min. of work per 10 coins examined. As the scent spreads among all nearby coins, using detect magic on a stenchcoin in a pile of other coins will only indicate the 5-ft. square where the stenchcoin resides. If the stenchcoin is not with only coins, detect magic works as normal. Once found and discarded, the smell fades over several hours and can no longer cause nausea.
SLAP
School conjuration [force]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one stinging slap
Duration instantaneous
Saving Throw none; SR no
You create a stinging slap against a single target. You must succeed on a ranged touch attack to hit your target. The slap deals 1d6 hp nonlethal bludgeoning damage.