RPM:PCs/Ildefons
Ildefons (Refresh 1)
Aspects
- High Concept: Master of the Hunt
- Invoke:
- Compel:
- Trouble: Family Bought My Rank
- ...though I am competent at the job.
- Invoke:
- Compel:
- Aspect: Mystic Connection To The Land
- Origin: This aspect shows relation to the Sorcier.
- Invoke:
- Compel:
- Aspect: If Doctors Won't Treat Wildblood, I Guess I Will Do My Best
- Origin: He performed the amputation, cautery and cleanup on One-Horn when everyone else would leave him to his musth-rampage and death.
- Invoke:
- Compel:
- Aspect: Raised in a Caravan Abroad
- Origin: Ildefons grew up constantly traveling with his merchant extended family on caravans throughout all the known world and its front. He made multiple trips to Mallory's homeland of Wurud, including her joining one caravan trip back to Lisway when she left.
- Invoke:
- Compel:
Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway
Skills
- +4 Will
- +3 Survival; Empathy
- +2 Stealth; Fight; Athletics;
- +1 Physique, Deceive; Lore (A&S); Lore (Myth)
Stunts and Extras
All rough wording.
- Patience of the Tortoise
- Use Will for social interaction with animals.
- Loaded Blunderbuss
- Once per scene, when using Survival in a conflict, you can Create an Advantage on all targets from a whole-zone without having to divide up your shifts.
- Narrate with a flashback to what the blunderbuss is filled with (E.g, Aspect on all targets "Choking On Smells of Burning Death" -> "Soil from a graveyard, and a little bit of rock from the fire drake's nest.")
- Hound & Hawk (reskin of Power, Creature Summoning)
- https://fate-srd.com/venture-city/creature-summoning
- Drawback: I Love Them
- Collateral: When your creature is released into the scene, it does so with startling speed, possibly startling the opposition. It can show up in any zone, and it immediately attacks any one target, ignoring any Armor it may have.
- Thick Skinned
- You have an additional mild consequence slot.
- Anatomy
- Once per session you can reduce someone else's consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.) (Fate Core, p.109)
Stress and Consequences
Physical | 1 ▢ 2 ▢ |
Mental | 1 ▢ 2 ▢ |
Mild | 2 empty Scene |
Moderate | 4 empty Session |
Severe | 6 empty Scenario |
Extreme | 8 empty Major milestones; replaces existing aspect. |
Conditions
Wealth and Favors ▢
You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.
To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.