Drinking & Dragons

13A:PC/Kaelon

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Revision as of 16:41, 14 April 2017 by >Neilert (→‎Kaelon)



Kaelon

Demontouched (Half-Elf)
Druid
3 (Tier)

Stats

STR 16 +3 +5
CON 16 +3 +5
DEX 18 +4 +6
INT 8 −1 +1
WIS 10 0 +2
CHA 8 −1 +1

Combat

Init: 6
HP: 40
Staggered: 20
AC: 19
PD: 16
MD: 11
Recoveries: 8
Roll: 2d8+3
Average: 12

Basic Attacks

Melee Attack
At-Will
Target: One enemy
Attack: 4 +2 vs. AC
Hit: 2d8 + 3
Miss: 2;

Ranged Attack
At-Will
Target: One enemy
Attack: 4 + 2 vs. AC
Hit: 2d8 + 4
Miss: 2;

One Unique Thing

My demon side dominates my perception of the world.

Icon Relationships

File:Icon-HighDruid.svg 2 File:Icon-Diabolist.svg 1

Backgrounds

  • Winking Eye Guild - Youth thieving guild 2
  • Reform School 1
  • Wandering Caravan 2
  • Advance Scout Order of Azrul 3
  • Hunter's Circle (Order of Azrul) 5 (tracker)

Class Features

Talents

Tracker
You have the Tracker background at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can't perceive. Tracking doesn't work well, however, in heavily traveled urban environments.
In addition, you have the terrain stunt power.
Terrain stunt: At the start of each battle in a non-urban environment, roll a d6. Any time after the escalation die reaches that number, you'll be able to use a quick action to execute a terrain stunt. Normally you can only use terrain stunt once per battle, but circumstances, geography, or excellent planning may suggest that you can pull it off more than once.
Terrain stunts are improvisational effects that play off your preternatural understanding of the wilderness and all the diverse forms of the natural world. Things like knocking a hornets nest no one had noticed onto your enemy's head, maneuvering a foe onto a soggy patch of ground that slows them down, shooting the cap off a mushroom spore in a dungeon that erupts on your enemies, getting your enemy's sword wedged into a stalactite, finding the tree branch that lets you vault up to attack the flying demon that thought it was out of axe range, and similar types of actions.
Double Ranged Attack
When you attack with a ranged weapon that does not need to be reloaded, your default option is to make a double ranged attack.
Your weapon damage die drops one notch, usually from d8s to d6s. If your first attack is a natural even roll (hit or miss), you can make a second attack as a free action.
If you decide you don't want to try for a double ranged attack when firing your bow or other ranged weapon, declare it before rolling your attack; the single attack will deal the normal damage dice instead of using reduced damage dice.
Lethal Hunter
Once per battle as a free action, choose an enemy. The crit range of your attacks against that enemy expands by 2 for the rest of the battle. A mob of mooks counts as a single enemy.

Feats

Tracker - Adventurer Feat
Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments.
Double Ranged Attack - Adventure Feat
Adventurer Feat Your second attack gains a +2 attack bonus if it is against a different target.

Powers

Curse of Chaos (Racial Power)
Once per battle as a free action when a nearby enemy rolls a natural 1–5 on an attack or a save, turn their roll into a natural 1 and improvise a further curse that shows how their attempt backfires horribly.
A curse should have about the same impact as a typical once-per-battle ability. For example, a typical curse might lead to the cursed attacker dealing half damage to themself with their fumbled attack and being dazed until the end of their next turn. The GM may reward storytelling flair and/or limit the suggested effects of the curse.

Possessions

405 Gold Piece

Typical Arms

  • Longsword (One handed martial)
  • Yew Longbow (Heavy bow)
  • Leather armor (Category)
  • Shield?

True Magic Items

  • None

Consumables

  • Duis ×4 Does what?
  • Aute ×2 Does what?

Gear

Excepteur, sint, occaecat, cupidatat, non, proident, sunt, in, culpa, qui, officia, deserunt, mollit, anim, id, est, laborum.

Arms Chart

Weapons
1h 2h Thrown Xbow Bow
Small 2d4 (+3) 2d6 (+3) 2d4 (+4) 2d4 (+4) n/a
Light 2d6 (+3) 2d8 (+3) 2d6 (+4) 2d6 (+4) 2d6 (+4)
Heavy 2d8 (+3) 2d10 (+3) n/a 2d8 (+3) 2d8 (+3)
Armor
Type AC Penalty
None 10
Light 14
Heavy 15 -2
Shield +1 -2

Incremental Advances

  • None

Description

Physical Description
Standing roughly 6'1" and weighing around 205lbs. Silver white hair, slightly longer than shoulder length. Eyes are a deep blue - bordering on black. Looks remarkably human save for the pointed ears of an elf - and of course the twin black horns jutting from his forehead.
Mannerisms Description
Deliberate, quiet, and blunt
Personal (non-Icon) Goals
Atone for my birth
Action Heuristic (c.f., alignment)
Neutral - no agenda in the realm of men
Religion
Worships the old gods of the wood
Family, hometown, city/region of origin?
Mother (demon - unknown) - Father (deceased) Settled in the north
Catchphrase, theme song, etc
TBD
Languages Determined
Low Imperial
Graphic Representation (icon for maps)