Drinking & Dragons

13thAge:Gear

From Drinking and Dragons

Here are the example weapons/armors for each category from the 13th Age Core Rulebook.

Melee Weapons
  • Unarmed (p168): Str -2 vs AC, (lvl/2)d6 + str
  • Two-Weapon Fighting: Reroll a 2 on d20.
  • Small 1h: baton, club, dagger, knife, sickle
  • Small 2h: big club, scythe
  • Light 1h: hand axe, javelin, mace, shortsword, wicked big knife
  • Light 2h: spear
  • Heavy 1h: bastard sword, battleaxe, flail, hammer, longsword, morningstar, scimitar
  • Heavy 2h: dire flail, dwarven double-axe, greataxe, greatsword, halberd, polearms, heavy warhammer
Ranged Weapons
  • Attack Nearby Only:
    • Small, thrown: baton, club, dagger, knife, sickle
    • Small, crossbow: hand crossbow
  • Attacks Far at -2
    • Light, thrown: axe, javelin, spear
  • Attacks Far
    • Light, crossbow: light crossbow
    • Light, bow: shortbow, sling
    • Heavy, crossbow: heavy crossbow
    • Heavy, bow: longbow
Armor
  • Light: Heavily padded vest, leather armor, studded leather, cured animal hide, a suit of quicksilver beetles, dragonhide, light chainmail shirt
  • Heavy: Heavy chainmail, ring armor, scale mail, half-plate, plate armor, most dragonscale armor
  • Shield: Generally +1