Drinking & Dragons

RPM:PCs/Milady Rosalie/Character Sheet

From Drinking and Dragons


- Background - Character Notes -

Milady Rosalie de Moreau Refresh 3

Aspects

High Concept: Grand Dame Puppetmaster of the RPM
Trouble: Lost my son in the revolution
Aspect: Inglorious Bitch
Aspect: Venerable Socialite
Aspect: Child of the Jackal


Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

  • +4 Contacts
  • +3 Provoke; Empathy
  • +2 Deceive; Fight; Rapport; Resources; Will
  • +1 Athletics; Shoot; Physique; Lore (Mythology); Lore (Arts & Sciences)

Stunts and Extras

Lie Whisperer
+2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
Shadow in the Crowd
You may use Contacts as opposed to Stealth when attempting to hide in social situations / large crowds due to knowing how to go unseen in group situations and crowds.
Power: Harm
You have a deadly touch. You don’t have to hit people to hurt them; just brushing up against them can be fatal. For role-playing's sake, this is a VERY similar effect that the Sorcerier use. Also, folk from the Palimar region are generally immune or resistant to this effect for unknown reasons.
Drawback: You Can’t Turn It Off - Despite your best attempts to keep it in check, your power is always active in small ways: pencils rot in your hand, and food spoils when you touch it.
Collateral Damage: Mass Drain - You can emanate a wave of harm from your body that affects everyone in your zone. It kills nameless NPCs, while named NPCs and PCs must successfully defend with Physique against Fair (+2) opposition to avoid taking a moderate physical consequence.
Power: Natural Weapon
You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. For role-playing's sake, this is a crackling purple energy field around her arms that does poison damage.
Drawback: A Danger to Anyone Nearby - Your weapon isn’t as simple as jutting bone spurs; your fists generate a strange energy that you can’t entirely shut off. It makes you dangerous to foes, but you’re also A Danger to Anyone Nearby. For role-playing's sake, Also, folk from the Palimar region are generally immune or resistant to this effect for unknown reasons.
Collateral Damage: Berserk - If you fall into an incomprehensible rage, you become an especially deadly combatant, gaining Armor:2 and +1 to all attacks. Because you are in a berserk rage, though, you can’t stop yourself from causing collateral damage. This rage lasts until the end of the scene or you choose to end it.
Wealth and Resources: Familiar Face:
You are known within your social circles. Once per session, upon meeting an NPC in your social circle, you may mark off a Wealth and Favor box to declare that you have met them before and create an aspect with one free invoke to represent your prior relationship.

Stress and Consequences

Physical 1 2 3
Mental 1 2 3
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.

Conditions

Wealth and Favors



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