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User:Wizardoest

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Player

Current Gaming

PCs I want to play

  • Knucker, a firebreathing kobold Dragonfire Adept
  • David Dac'Angelo, Noble spellsword (Paladin/Sorcerer/Eldritch Knight, perhaps with some Marshall)
  • Factotum, Ninja, Fighter
  • The revised Captain America build

Favorite PCs I've Played

  • Edvard Gilgamesh, a gnomish bard from 2e. My first PC. Aw.
  • Quentin Taratino, bladesinger who set the damage bar too high. First cheese weasel character. I loved Skills and Powers.
  • Ember, fiendish halfling rogue who learned that you don't double cross the party.
  • Talen Pringles, DMPC from the original Lone Rock City campaign who grew up from Jones' sidekick to evil king.
  • Shannon Harpell, the rain main of wizardry began his career as a 2e Song Mage. (Because people don't stutter when they sing.)
  • Benjamin Grimm, Pershalan (catfolk) pilot in Dragonstar with a love of conservative talk radio and cigars.
  • Lilly Starbucks, whip-wielding lesbian masochist diviner who served Ilmater dilligently.
  • Guinness Stonebreaker, high-level dwarven rogue with a crass attitude
  • BamBam Stonebreaker, mid-level masochist tank who is touched
  • Crystal Stonebreaker, low-level dwarven cheerleader who once talked herself out of a combat
  • Eberk Stonebreaker, very low-level divine servant of Wee Jas the goddess of magic and DEATH
  • Amelie Val'Dellonov, noble-born psion with entitlement issues and Melandil, her indentured servant and expert with a bow

DM

Most of my house rules can be found in the links box to the right.

Classes

  • Familiars
    When gaining any familiar you may select either a +3 to a single skill, +2 to a save, or +3 hit points. Alternate Familiars may be selected.

Feats and Skills

  • Combat Casting by be replaced by Skill Focus (Concentration) for prerequisites

Spells

  • Polymorph, Wild Shape, and shapechanging
    My campaigns use the "Polymorph Errata" to the core rules, except that a change in your Con score changes your hit points. Have your forms ready in advance to keep the game moving.
  • Save or Die spells are requested to be used sparingly.

Notes & Links

Sample Wikis