Drinking & Dragons

Disposable:Gamedays

From Drinking and Dragons
Revision as of 17:08, 10 March 2008 by >Mqs

Why

Daryl and Randy have been craving a bit more gaming lately. It's fun!

How

By playing a series of mini-campaigns or one-or-two-off games to try out different things.

Who

Participants

  • Daryl
  • Randy

Invite

  • Joey
  • Joe
  • Mike
  • more...

When

Weekends

  • Saturday
    • Morning (10:30 - 3:30ish?)
    • Afternoon (1 - 6ish?)
  • Sunday
    • Morning
    • Afternoon

Where

  • Daryl's
  • Pitt conference room?
  • Alternate/switch locations?

What

Themes to play

  • Roll-everything - nothing is a flat 10 base - DCs for saves are rolled (that little snake might be DC 21 fort save instead of 11!), AC base, etc
  • Animals - everyone plays an enlightened animal with class levels
  • [Under]water - an oceanic if not underwater game
  • True20 - A d20 system with stripped-down base classes and every class ability is a feat/feat tree
  • Buy The Numbers - A d20 system where everything from hit dice and BAB to class abilities are purchased within a point-based system
  • Gestalt - D&D variant where every character gains 2 classes per level
  • Group Builds
    • All-the-same-class - everyone has to play different builds of the same class, such as everyone picks a different god for their cleric or a different school to specialize in for wizard, or different feat trees for a fighter
    • No-martial - no one can play a +1/level BAB class
    • No-spellcasters - no one can have any spells
  • http://www.d20srd.org/indexes/variantAdventuring.htm
    • Defense Bonus/Armor as DR/Armor Damage Conversion

Other systems?

  • Ars Magica - A d10-centric troupe-based system (players create a group as a group, not individual characters -- of varying degrees of power to control multiple ones and tell a story with more actors)
  • Paranoia - humoorous, dark humorous, or just dark dystopian sci-fi
  • Unisystem - a d10-centric rules-medium system with a lot of customizability