DS:Nardu Miri-miri/Animal Companion
Dire Bat
N Large Animal
Init +6; Senses blindsense 40 ft.; Listen +12*, Spot +8*
AC: 20; Touch: 15; Flat-footed: 14
(−1 size, +6 Dex, +5 natural)
HP: 30 (4d8+12)
Fort: +7, Ref +10, Will +6
Speed: 20'; Fly 40' (Good)
Melee: Bite +5 (1d8+4)
Space: 10'; Reach: 5'; BAB: +3; Grapple: +10
Abilities Str 17 +3 | Dex 22 +6 | Con 17 +3 | Int 2 -4 | Wis 14 +2 | Cha 6 -2
Feats Alertness; Stealthy
Skills Hide +4, Listen +12*, Move Silently +11, Spot +8*
Blindsense (Ex) A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. Link (Ex)
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.