Traits point values are bought cumulatively. For example, a 5 point trait bought to level 3 would cost 30 points (5 for 1st, 10 for 2nd, and 15 for 3rd).
Table: Combat Traits
Name |
Description |
Cost/Levels Available
|
Ambidexterity |
Ignore split dice pool for attacking same person by +1 in each pool/lvl |
10/1-5
|
Blind Fighting |
Ignore a -1 point of penality caused from vision or concealment/lvl |
5/1-5
|
Combat Reflexes |
+1 AP/lvl |
30/1-5
|
Hunter |
+1 on all rolls vs. a specific creature type/lvl |
8/1-5
|
Iron Guard |
Gain +1 to defense rolls and saves; -1 to all other rolls/lvl |
5/1-5
|
Opportunist |
When enemy is unaware, deal an additional +2 damage/lvl |
8/1-5
|
Pain Resistance |
Reduce the penality of one of your damage tracks by 1 |
20/1-5
|
Quick Draw |
+1 initiative/lvl. Can draw following weapons as free actions depending on level. Light 1, Ammo 2, One-handed 3, Shield 4, Two-handed 5 |
8/1-5
|
Rage |
-1 to mental stats, +1 to build stats, +2 mental saves/lvl. Useable lvl/day |
8/1-5
|
Sound Footing |
+1 vs knockdown, +1 gymnastics/lvl |
5/1-5
|
Superb Parry |
+1 parry/lvl. At lvl 3, parry projectiles. At lvl 5, parry touch attacks. |
5/1-5
|
Toughness |
Reduce all damage recieved by 1/lvl |
20/1-5
|
Unarmed Combatant |
Your unarmed attacks are +1 hit, parry, and damage/lvl |
5/1-5
|
Uncanny Aim |
Aiming adds one additional dice per aim action/lvl |
8/1-5
|
Wild Swing |
Trade accuracy for more damage depending on the level of the trait |
10/1-5
|
Table: Character Traits
Name |
Description |
Cost/Levels Available
|
Attentiveness |
+1 Perception checks, +1 Initiative, +1 to resist social influance/lvl |
10/1-5
|
Attractive |
+1 to influance those that would find your race/sex attractive/lvl |
5/1-5
|
Authority |
Authority in either atown, country, or continent |
10/1,3,5
|
Double Jointed |
+1 to escape checks and resist grapples/lvl |
5/1-5
|
Endowed |
+1 to racial stat max/lvl |
25/1-5
|
Familiar |
Small animal serves you and gaines special abilities |
8/1-5
|
Gifted |
+1 to skill max/lvl |
15/1-5
|
Good Reputation |
Gain bonuses on those that respect your reputation across a town, country, or continent |
8/1,3,5
|
Resilliant |
+1 vs. poison and disease/lvl |
5/1-5
|
Lasting Presence |
Performance and leadership last an additional round/lvl after performance ends |
8/1-5
|
Literacy |
Learn to read/write a language |
5/1
|
Pack Mule |
Carry an extra 10%/lvl |
5/1-5
|
Quickness |
+1 speed/lvl |
5/1-5
|
Religiosity |
Gain abilities based on faith |
10/2,4
|
Sexth Sense |
+1 on checks to avoid surprise or ambush/lvl |
5/1-5
|
Speak Language |
Speak a language |
5/1
|
Steady Calm |
+1 to resist influance, vs. surprise, and maintain concentration/lvl |
10/1-5
|
Technomancer |
+1 to pilot and checks to repair MagiTek devices/lvl |
8/1-5
|
Total Recall |
+1 to knowledge and memory checks/lvl |
8/1-5
|
Will to Live |
+1 to damage overflow, +1 to stabilization checks/lvl |
5/1-5
|
Table: Magic Traits
Name |
Description |
Cost/Levels Available
|
Blast Sanctuary |
Create holes that are unaffected by your magical blast |
5/1-5
|
Blasting Spell |
Pushes those that fail their save against a area effect spell away from the spell origin |
5/1-5
|
Chain Spell |
Spell affects one adjacent target/lvl until a save is made |
15/1-5
|
Elemental Mastery |
Elemental damage has a secondary effect |
30/1
|
Incarnate |
You lose the vocal, somatic, or mark aspect of casting/lvl |
20/1,3,5
|
Magic Resist |
+3 to resist spells/lvl. Can't not resist. -1 Essence to use magic items/lvl |
8/1-5
|
Magician |
Cost to buy spheres, shards, and MP is reduced. Also gain various special abilities. |
20/1-5
|
Quicken Spell |
Spells with mana cost = lvl and casting time = FR are now cast as a 1AP action |
15/1-5
|
Spell Shape Mastery |
Target augmentation cost one less total mana/lvl |
10/1-5
|
Spell Shard |
Gain a spell shard. Spell of the shard cost 1 less total MP for every level past 1st. |
10/1-5
|
Spell Sphere |
Gain a spell shard. Spells of the sphere cost 1 less total MP for every level past 1st. |
40/1-5
|
Striking Spell |
Spell with MP cost = 2xlvl can be placed into a weapon |
8/1-5
|