User:Askewnotion/PCs/Pimp
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Sorcerer 2/ Monk 3/ Ur-Priest 2/ Sacred Fist 3/ Abjurant Champion 2 (ECL 12)
Race:Human (Thayan)
Alignment: LN | Size: M
Patron Deity: None
Abilities
Str 14 +2|
Dex 14 +2 |
Con 14 +2 |
Int 12 +1 |
Wis 16 +3 (18 +4)|
Cha 12 +1 (14 +2)
Defense
AC: 18(32) / Touch: 18, Flatfooted: 16(29)
(+2 Dex; +4 Wis; +1 Misc; +1 Deflection; [+4 Mage Armor / +4 Martyr's Fortification; +6 Shield Spell; +3 Recitation; +2 Protection from Evil{+1}])
HP: 85 / HD: 2d4+8d8+2d10+24
Initiative: +2 / Speed: 50'
Fort: 10 / Reflex: 10 / Will: 21
+2 vs enchantment.
Attacks
- Unarmed +12/+7 / 1d8+3 / 20x2 / b
+1 magical ~ +1d6 damage to evil outsiders ~ Good ~ On critical hit prevents teleportation effects for 1 round to evil outsiders. - Flurry of Blows +10/+10/+5 / 1d8+3 / 20x2 / b
+1 magical ~ +1d6 damage to evil outsiders ~ Good ~ On critical hit prevents teleportation effects for 1 round to evil outsiders. - Touch +11
Space/Reach: 5 ft./5 ft. Base Attack: +9/+4
Feats
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Skills
Languages: Common, Draconic, Infernal |
Special Abilities
Monk
- Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. A monk must use a full attack action (see page 143) to strike with a flurry of blows.
- Evasion (Ex): If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the monk is wearing light armor or no armor.
- Still Mind (Ex): +2 bonus on saving throws against spells and effects from the school of enchantment.
Ur-Priest
- Rebuke Undead (Su): Like an evil cleric, an ur-priest of 2nd level or higher can rebuke undead. He uses his ur-priest level as the cleric level for determining success and damage (see Turn or Rebuke Undead, page 159 of the Player’s Handbook).
Abjurant Champion
- Abjurant Armor (Su): Any time you cast an abjuration spell that grants you an armor bonus or shield bonus to AC, you can increase the value of the bonus by your abjurant champion class level.
- Extended Abjuration (Su): You depend on your abjuration spells to protect you in combat. Double the duration of abjuration spells you cast, as if you had applied the Extend Spell feat to them (but without any change in level or casting time).
- Swift Abjuration (Su): Beginning at 2nd level, you can cast abjuration spells as a swift action, as if you had applied the Quicken Spell feat to them (but without any change in level). The maximum level of spell you can quicken in this way is equal to 1/2 your class level (rounded up).
Trained by the Dark Dogs
- Panther Stance: As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
- Way of the Panther: You have access to the Ninja base class.
Cleric Spells and Abilities
Cleric Spells: 6/4/4/3/2
Caster level 11
DC = 14 + spell level
Ranges:
Close 50, medium 200, long 800
Sorcerer Spells and Abilities
Sorcerer Spells: 6/7/4
Caster level 4
DC = 12 + spell level
Known level 0: Amanuensis, Caltrops, Launch Item, Light, Prestidigitation
Known level 1: Critical Strike, Mage Armor, Shieldabj
Known level 2: Resist Energyabj
Ranges:
Close 35, medium 140, long 560