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Disposable:The Hunting of the Crimson Lord/PCs/Eric2

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Revision as of 16:14, 17 November 2008 by >Askewnotion (Need to finish a lot. NOTE; skills only listed... need to total and recheck math)
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Shadowcaster.jpg
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Fighter 4 / Ranger 11 (ECL 15)
Race: Human
Alignment: N | Size: M
Patron Deity: Holy Book of Awesome
Str 15 +2 | Dex 18 +4 | Con 14 +2 | Int 14 +2 | Wis 10 +0 | Cha 10 +0

Defense

AC: 14 / Touch: 14, Flatfooted: 10
(+4 Dex)

HP: 131 / HD: 11d8(58) + 4d10(28) + 45

Initiative: +4 / Speed: 30'

Fort: 13 / Reflex: 12 / Will: 4


Attacks

  • Weapon +15/+10/+5 / xdx+2 / 20x / psb
  • Touch +17

Space/Reach: 5 ft./5 ft. Base Attack: +15/+10/+5

Feats

  • H1: Combat Reflexes
  • R1: Track
  • 1st: Improved Toughness
  • R2: Two-Weapon Fighting
  • F1: Weapon Focus: Light Mace
  • 3rd: Lightning Mace
  • R3: Endurance
  • 6th: Pulverize Foe
  • F2: Mage Slayer
  • F4: Weapon Specialization: Light Mace
  • 9th: Improved Critical: Light Mace
  • R6: Improved Two-Weapon Fighting
  • R8: Combat Expertise
  • 12th: Melee Weapon Mastery: Bludgening
  • 15th: Crushing Strike
  • R11: Greater Two-Weapon Fighting
  • R11: Improved Trip

Skills

Languages: Common, Draconic, Goblin

Special Abilities

Racial

  • Low Light (Ex): A gnome can see twice as far as a human in conditions of low light.
  • Weapon Familiarity: Gnomes may treat gnome hooked hammers (PhB p118) as martial weapons rather than exotic weapons.
  • +2 racial bonus on saving throws against illusions: Gnomes are innately familiar with illusions of all kinds.
  • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. Their innate familiarity with these effects make their illusions more difficult to see through. This adjustment stacks with those from similar effects, such as the Spell Focus feat. Surprisingly, I have no illusion masteries. No idea how that happened, since about 35% of the masteries are illusion based...
  • +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears): Gnomes battle these creatures frequently and practice special techniques for fighting them.
  • +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants): This bonus represents special training that gnomes undergo, during which they learn tricks that previous generations developed in their battles with giants. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. See the spell descriptions on pages 216, 235, and 264, respectively. Current spell failure = 30%

Marshal

  • Minor Aura (Watchful Eye): You grant all allies within 60 feet (including myself) my Charisma bonus to reflex saves. +7
  • Major Aura (Resilient Troops): You grant all allies within 60 feet (including myself) a +1 bonus to all their saves.

Shadowcaster

  • Umbral Sight(Su): See in darkness, even magical darkness, to a distance of 60 feet.
  • Sustaining Shadow(Ex): You only need to eat once a week. You also need only 1 hour of sleep a night, though 8 hours of rest to recover the spent uses of their masteries.