Drinking & Dragons

A:PC/Diantha val'Emman/Powers

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< A:PC/Diantha val'Emman
Revision as of 22:19, 20 June 2009 by >Cjposing

Manifesting

  • Manifester Level: 2
  • Ranges: Close 25 Medium 110 Long 440
  • Power Points: 15

Energy

1st

  • Energy Ray:Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.
Cold: +1 point of damage per dice
Electricity: +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance
Fire: +1 point of damage per dice
Sonic: -1 damage per dice and ignores object's hardness

Close, PR, p103 EPH
Augment: For every additional power point you spend, this power’s damage increases by one die (d6).

Life

1st

  • Touch of Health: With a touch, you heal 2 damage to a living target or deal 2 damage to an undead.

Touch, PR, Will (DC14) half, p104 CPs
Augment: For every additional power point you spend, this power heals 2 more damage or deals 2 more damage to undead.

Mental

1st

  • Mind Thrust: You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it.

Close, PR, Will () negates, p120 EPH
Augment: For ever additional power point you spend, this power's damage increases by 1d10 points. For each extra 2d10 points of damage, this power's save DC increase by 1.