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A:PC/Gwenevere Val'Abebi

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Revision as of 11:21, 19 October 2009 by >Loriean (Created page with 'Loriean Artifactor<br>Artifactor 4 (ECL 4)<br>Race: Val (val'Abebi)  - Nobleperson from unknown place<br>Alignment: CG | Size: M<br>Patron Deity: unset<br>Abilities: Str 10 ...')
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Loriean Artifactor
Artifactor 4 (ECL 4)
Race: Val (val'Abebi)  - Nobleperson from unknown place
Alignment: CG | Size: M
Patron Deity: unset
Abilities: Str 10 +0 | Dex 12 +1 | Con 12 +1 | Int 18 +4 | Wis 8 -1 | Cha 14 +2


Defense

AC: 15 / Touch: 11, Flatfooted: 14)
(+1 Dex; +4 Armor)

HP: ? (Bloodied ?) / HD: 4d6

Initiative: +1  / Speed: 30'

Fort: +2 / Reflex: +2 / Will: +3

Attacks

  • Sword
  •  Bow

Space/Reach: 5 ft./5 ft. Base Attack: +3

Feats

Level 1:

Level 3:

Class 4:


Skills:

Strength 10+0

  • Athletics (0 ranks)

Climb
Jump
Swim

Intelligence 18 +4

  • Inspect (0 ranks)

Appraise
Search

  • Linguistics (0 ranks)

Decipher Script
Forgery

  • Mechanics (7 ranks)

Disable Device
Open Locks

  • Spellcraft (7 ranks)

Psicraft
Spellcraft



Dexterity 14 +2

  • Acrobatics (6 ranks)

Balance +8
Tumble +10(+2)

  • Legerdemain (3 ranks)

Escape Artist +5
Sleight of Hand +5

  • Stealth (7 ranks)

Hide +9
Move Silently +9

Wisdom 8 -1

  • Heal -1 (0 ranks)
    * Notice (7 ranks)

Listen +6
Spot +6

  • Profession() -1 (0 ranks)
    * Streetwise (4 ranks)

Gather Information +5
Sense Motive +3

  • Survival (0 ranks)

Survival -1
Use Rope +2


Constitution 14 +2

  • Concentration (0 ranks)

Autohypnosis -1
Concentration +2

Charisma 12 +1

  • Animals (0 ranks)

Handle Animal +1
Ride +3(+1)

  • Deception (5 ranks)

Bluff +6
Disguise +6

  • Influence (3 ranks)

Diplomacy +4(+1 diplomacy with citizens; +2 with commoners; ±X with other Val)
Intimidate +4

  • Perform: Dance +8 (7 ranks)
    * Use Magic (0 ranks)

Use Magic Device +1
Use Psionic Device +1

Other

  • Initiative (1 ranks)
    * Speak Language (0 ranks)

Languages: High Coryani, Low Coryani, Kio, Altharin, Milandisian


Special Abilities
Racial

  • Obligations of Rank: The Val bloodlines were created by the Gods with the express purpose of having these “super humans” lead humanity into a Golden Age. Val are expected to take on quests because it’s the right thing to do, not for monetary gain. The protection of humanity is a matter of honor and duty, although the assisted party may give a “token” of their appreciation.
  • Naturally Psionic: Val gain a number of bonus power points equal to their bloodrank. These bonus PP cannot be accessed (and effectively do not exist for any purpose) until the Val is psionically awakened. There are only three ways for a Val to become awakened: taking at least one level in a psionic base class that grants a manifester level, gaining a Val bloodline power that represents a psi-like (Ps) ability, or gaining the Wild Talent feat. (Note that in the LIVING ARCANIS campaign, the Wild Talent feat is restricted and cannot be taken without campaign documentation, and that none of the Val bloodline powers in the Player’s Guide are psi-like.) A Val that has not been awakened does not have a power point reserve, is not considered a psionic creature, and cannot access the “bonus” PP granted by the racial ability. A non-awakened Val cannot take feats with the [Psionic] subtype and is not able to spend power points for any purpose (such as activating deep crystal weapons). Val are a small percentage of the total population of the Known Lands, and psionically awakened Val are a small percentage of the population of Val.
  • Rank and Station: When dealing with commoners, Val gain a +2 circumstance bonus to all Diplomacy checks. When dealing with other Val, this bonus (or penalty) is equal to the difference in the Val’s blood rank. For example, if Lord val’Assanté with a bloodrank of 6 were using Diplomacy against Lord val’Tensen with a bloodrank of 9, Lord val’Assanté would receive a -3 penalty to his skill check.
  • Bloodline (1): Coursing through the veins of all Val is the blood of Valinor, celestial servants of the Gods. Each family so blessed holds a small portion of that God’s power. This legacy is, in turn, passed down through the generations. Val are never of mixed blood; they are either of one bloodline or another. If Val of differing bloodlines were to have children, their offspring would favor the legacy of only one of their Valinor ancestors. For example, a Val may be born to a mixed marriage between a val’Borda father and a val’Mehan mother. However, even though the offspring would take the father’s name, it is still possible to carry the val’Mehan powers and appearance. With any other genetically compatible race, a Val will always give birth to another Val.

(ONE POWER HERE)


CLASS INFO HERE:


Plot info here:

None so far