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Difference between revisions of "A:PC/Kweto Lucullus/Build"

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>Arz
(Gotta be me)
 
>Arz
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[[Category:Arcanis]]
[[Category:A:PC]]
;Warning - As writ this build is wholely illegal past 11th level.
;Warning - As writ this build is wholely illegal past 11th level.
*So if anyone has any bright ideas here were the priorities. Attacks=opportunities to use new weapons. Use weapons in flashy manner.
:What I mean by this is twofold:
:What I mean by this is twofold:
*1) Although Many Blades Many Methods can change what weapon WF is applied to; it wouldn't change the weapon for qualifying purposes. In short, none of the maneuvers would apply except to the Kio Sword.
*1) Although Many Blades Many Methods can change what weapon WF is applied to; it wouldn't change the weapon for qualifying purposes. In short, none of the maneuvers would apply except to the Kio Sword.
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*Resolution: Gain no mechanical benefit from WF in exchange for fixing the above two problems? Might require other balancing measures.
*Resolution: Gain no mechanical benefit from WF in exchange for fixing the above two problems? Might require other balancing measures.


*Notes: The alternate features of Hit & Run Tactics from DotU and Distracting Attack from PHB2.
*Notes: The alternate features of Hit & Run Tactics from DotU:58, Distracting Attack from PHB2:55, and Champion of the Wild
 
{CC:50}.
== International Flurry ==
== International Flurry ==
{| width=100%; cellpadding="5px"
{| width=100%; cellpadding="5px"
Line 12: Line 16:
| ECL||Class/Level||Feats||Special Notes
| ECL||Class/Level||Feats||Special Notes
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 1||Urban Sentinel 1||Pureblood Kio, Quick Draw||Favored Enemy, Exotic Wpn (Rifle & Pistol), Scum, Track
| 1||Altherian Urban Sentinel 1|| Pureblood Kio{PGtA}, Quick Draw || Favored Enemy, Exotic Wpn (Rifle & Pistol){PGtA:80}, Scum{PGtA:81}, Track
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| 2||Urban Sentinel 2|| ||Rapid Shot
| 2||Ranger 2|| ||Rapid Shot
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 3||Fighter 1||Two Weapon Fighting||Combat Expertise, Hit & Run Tactics
| 3||Fighter 1|| Two Weapon Fighting || Combat Expertise, Hit & Run Tactics {DotU:58}
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| 4||Fighter 2|| ||Improved Disarm
| 4||Fighter 2|| ||Improved Disarm
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 5||Urban Sentinel 3|| ||Endurance
| 5||Ranger 3|| Combat Reflexes || Endurance
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| 6||Urban Sentinel 4||Improved Two Weapon Fighting||Distracting Attack, Combat Reflexes
| 6||Champion of the Wild 4|||| Distracting Attack {PHB2:55},Improved Two Weapon Fighting {CC:50}
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| 7||Weapon Savant 1|| ||Total Weapon Proficiency, Deflect Attack +1
| 7||Weapon Savant 1|| {PGtA:257} Mage Slayer{CA} || Total Weapon Proficiency, Deflect Attack +1
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 8||Weapon Savant 2|| ||Total Finesse, Improvised Weapons
| 8||Weapon Savant 2|| || Total Finesse, Improvised Weapons
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| 9||Weapon Savant 3||Riposte||Expert Strike, Deflect Attack +2
| 9||Weapon Savant 3|| Double Hit{MH:25} || Expert Strike, Deflect Attack +2
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 10||Weapon Savant 4|| ||Close Combat Fighting
| 10||Weapon Savant 4|| || Close Combat Fighting
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| 11|| Weapon Savant 5|| ||Many Blades Many Methods, Deflect Attack +3
| 11|| Weapon Savant 5|| Weapon Focus || Many Blades Many Methods, Deflect Attack +3
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 12||Hand, Blade, & Mind 1||Weapon Focus||Canny Defense
| 12||Hand, Blade, & Mind 1|| {PGtA:214} || Canny Defense
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| 13||Hand, Blade, & Mind 2|| ||Parry
| 13||Hand, Blade, & Mind 2||Greater Two Weapon Fighting || Parry
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 14||Hand, Blade, & Mind 3|| ||Improved Quick Draw, Pressing Attack
| 14||Hand, Blade, & Mind 3|| || Improved Quick Draw, Pressing Attack
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| 15||Sword That Believes 1||Greater Two Weapon Fighting||Blind Fighting
| 15||Sword That Believes 1|| {PGtA:214}  || Blind Fighting
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 16||Sword That Believes 2|| ||Impeccable Expertise
| 16||Sword That Believes 2|| || Impeccable Expertise
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| 17||Sword That Believes 3|| ||A Thousand Cuts, Instinctual Defense
| 17||Sword That Believes 3|| Riposte || A Thousand Cuts, Instinctual Defense
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 18||Sword That Believes 4||Double Hit||Strike without Thought
| 18||Sword That Believes 4|| || Strike without Thought
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 19||Sword That Believes 5|| ||Flowing Sand, Mighty Swing
| 19||Sword That Believes 5|| Balanced Blades{PGtA} or Oversized Two Weapon Fighting{CA} || Flowing Sand, Mighty Swing
|}
|}

Latest revision as of 11:33, 3 May 2009


Warning - As writ this build is wholely illegal past 11th level.
What I mean by this is twofold:
  • 1) Although Many Blades Many Methods can change what weapon WF is applied to; it wouldn't change the weapon for qualifying purposes. In short, none of the maneuvers would apply except to the Kio Sword.
  • 2) Many Blades Many Methods changes at such a slow rate it decreases the fun of being able pull out odd combos of weapons. As point 1, no weapon/maneuver combos.
  • Resolution: Gain no mechanical benefit from WF in exchange for fixing the above two problems? Might require other balancing measures.
  • Notes: The alternate features of Hit & Run Tactics from DotU:58, Distracting Attack from PHB2:55, and Champion of the Wild

{CC:50}.

International Flurry

ECL Class/Level Feats Special Notes
1 Altherian Urban Sentinel 1 Pureblood Kio{PGtA}, Quick Draw Favored Enemy, Exotic Wpn (Rifle & Pistol){PGtA:80}, Scum{PGtA:81}, Track
2 Ranger 2 Rapid Shot
3 Fighter 1 Two Weapon Fighting Combat Expertise, Hit & Run Tactics {DotU:58}
4 Fighter 2 Improved Disarm
5 Ranger 3 Combat Reflexes Endurance
6 Champion of the Wild 4 Distracting Attack {PHB2:55},Improved Two Weapon Fighting {CC:50}
7 Weapon Savant 1 {PGtA:257} Mage Slayer{CA} Total Weapon Proficiency, Deflect Attack +1
8 Weapon Savant 2 Total Finesse, Improvised Weapons
9 Weapon Savant 3 Double Hit{MH:25} Expert Strike, Deflect Attack +2
10 Weapon Savant 4 Close Combat Fighting
11 Weapon Savant 5 Weapon Focus Many Blades Many Methods, Deflect Attack +3
12 Hand, Blade, & Mind 1 {PGtA:214} Canny Defense
13 Hand, Blade, & Mind 2 Greater Two Weapon Fighting Parry
14 Hand, Blade, & Mind 3 Improved Quick Draw, Pressing Attack
15 Sword That Believes 1 {PGtA:214} Blind Fighting
16 Sword That Believes 2 Impeccable Expertise
17 Sword That Believes 3 Riposte A Thousand Cuts, Instinctual Defense
18 Sword That Believes 4 Strike without Thought
19 Sword That Believes 5 Balanced Blades{PGtA} or Oversized Two Weapon Fighting{CA} Flowing Sand, Mighty Swing