Drinking & Dragons

A:PC/Utu Pratalong

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"Okay then I would like to play an oldish female Elorii Truenamer who worships Althares. I would like her to be neutral or neutral good." - Matt

Name (ECL2)

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Truenamer 1/Warrior 2
NG Medium Elorii (Osalikene/Wind)
Deity Althares
Init +0; Senses: Low-light Vision; Listen +0; Spot +0


AC: 16; Touch: 12; Flat-footed: 14
(+2 dex; +4 armor)
HP: 19 (1d6+2d8+3) Bloodied 9
Fort: +1, Ref +1, Will +3
+2 vs mind-affecting effects
Immune Sleep and non-magical diseases


Speed: 40'
Melee: Longsword +3 (1d8 19×2) Masterwork
Ranged: Longbow +5 (1d8 20×3 / 100')
Space: 5'; Reach: 5'; BAB: +2; Grapple: +2


  • Word of Nurturing, minor
    Level: 1
    Duration: 5 rounds (normal) or instantaneous and concentration, up to 1 round (reverse)
    Saving Throw: None
    Normal: You speak a simple word of health, providing an ally with minor healing ability. You grant a creature fast healing 1. At the beginning of each turn, a green flash surrounds your target, who heals slightly.
    Reverse: With this word, you cause your enemy to experience painfully bleeding wounds that spontaneously emerge. You unmake a portion of the subject’s being as you utter the reverse form of the life-giving words. You deal 1d6 points of damage to the subject as wounds appear across its body. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 1d6 points of damage at the end of your next turn.

Abilities Str 10 +0 | Dex 14 +2 | Con 12 +1 | Int 15 +2 | Wis 10 +0 | Cha 15 +2

  • Feats
    • 1: Elorii Bloodline You gain a 10-foot racial bonus to your base land speed. This gives you a base movement rate of 40 feet per round before any reductions due to armor or encumbrance. This bonus stacks with other increases to your base land speed, such as a barbarian’s Fast Movement extraordinary ability, as well as with any enhancement bonus to your movement rate.
    • 3: Skill Focus (Truespeak)
  • Skills 4 unspent
Acrobatics (Dex) (0 ranks)
Balance
Tumble +2 racial
Athletics (Str) (0 ranks)
Climb
Jump +2 racial
Swim
Animals (Cha) (0 ranks)
Handle Animal
Ride
Concentration (Con) (0 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (6 ranks)
Bluff
Disguise
Influence (Cha)(6 ranks)
Diplomacy
Intimidate
Heal (Wis) (0 ranks)
Inspect (Int) (0 ranks)
Appraise
Search
Legerdemain (Dex) (0 ranks)
Escape Artist
Sleight of Hand
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (0 ranks)
Disable Device
Open Locks
Notice (Wis) (0 ranks)
Listen
Spot
Perform (Cha) (0 ranks)
Profession (Wis) (0 ranks)
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (0 ranks)
Hide
Move Silently
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Nature) (Int) (2 ranks)
Knowledge (Arcane) (Int) (2 ranks)
Knowledge (History) (Int) (2 ranks)
Initiative (n/a) (0 ranks)
Speak Language
Eloran, Low Coryani
Int: Altherian (Ancient Imperial), Ssethric
List languages purchased
Truespeak (Int) (6 ranks)

Immortality: Elorii do not age after reaching maturity, but they do continue to grow. An Elorii adds about one foot of height for each thousand years of life. Elorii cannot die from natural aging.

Rest: Elorii require two hours of uninterrupted meditation every night. Elorii spellcasters require four hours of uninterrupted rest to regain their daily allotment of spell slots.

Weapon and Armor Proficiency Proficient in the use of all simple and martial weapons and all armor and shields.

Proficient With Sword & Bow: All Elorii train constantly in preparation for the war of vengeance. As a result, all Elorii are proficient with the longbow, the long composite bow, the short bow, the short composite bow, the bastard sword (martial), the longsword, and the shortsword.

Skills: Due the aerial legacy gifted to them by Osalían, Osalikene Elorii gain a +2 racial bonus on all Tumble & Jump skill checks.