Drinking & Dragons

Difference between revisions of "Brew:Cast/James Vincent"

From Drinking and Dragons
(Fate update)
(Slight edits)
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* Empathy +2
* Empathy +2
* Fight +0
* Fight +0
* Focus (Active) +3
* Focus +3 (+4 for Water w/hip flask)
* Investigate +2
* Investigate +2
* Lore +3
* Lore +3
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* Shoot +0
* Shoot +0
* Stealth +0
* Stealth +0
* Will (Passive) +4
* Will +4 (+5 for Earth w/bracelet or all Water)
 
=== Stunts and Extras ===


=== Extras ===
;Shield of Reason. [-1 refresh]  
;Shield of Reason. [-1 refresh]  
: You can use Lore as a defense against Provoke attempts, provided you can justify your ability to overcome your fear through rational thought and reason.
: You can use Lore as a defense against Provoke attempts, provided you can justify your ability to overcome your fear through rational thought and reason.
Line 55: Line 56:
=== Items ===
=== Items ===
;Hip flask of enchanted Southern Comfort
;Hip flask of enchanted Southern Comfort
: +1 to offensive control
: +1 to offensive focus (Water)
;Silver/turquoise bracelet on right wrist
;Silver/turquoise bracelet on right wrist
: +1 to defensive power
: +1 to defensive will (Earth)


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Revision as of 16:25, 30 June 2013

James Vincent Refresh -8

High Concept: Self-made Alchemist Wizard Apprentice
Trouble: Lovesick Alcoholic

Aspect: Wizardly growing pains
Aspect: Alchemy at the improv!
Aspect: "Hang on motherfucker—I'm coming!"

Stress and Consequences

Physical 123
Mental 1234

Mild 2
Moderate 4
Severe 6
Extreme 8 may only be used once a season and REPLACES one of your current aspects.

Skills

  • Athletics +0
  • Burglary +0
  • Computers +1
  • Contacts +1
  • Crafts +0
  • Decieve +0
  • Drive +0
  • Empathy +2
  • Fight +0
  • Focus +3 (+4 for Water w/hip flask)
  • Investigate +2
  • Lore +3
  • Notice +2
  • Physique +1
  • Provoke +0
  • Rapport +1
  • Resources +0
  • Shoot +0
  • Stealth +0
  • Will +4 (+5 for Earth w/bracelet or all Water)

Stunts and Extras

Shield of Reason. [-1 refresh]
You can use Lore as a defense against Provoke attempts, provided you can justify your ability to overcome your fear through rational thought and reason.
Hard Boiled. [-1 refresh]
You can choose to ignore a mild or moderate consequence for the duration of the scene. It can’t be compelled against you or invoked by your enemies. At the end of the scene it comes back worse, though; if it was a mild consequence it becomes a moderate consequence, and if it was already moderate, it becomes severe.
The Sight [-1 refresh]
Evocation [-3 refresh]
Water (specialized), Earth, and Spirit
+1 power bonus (Will) when casting Water evocations
Supernatural Toughness [-2 refresh]
Only works against high-speed attacks

Items

Hip flask of enchanted Southern Comfort
+1 to offensive focus (Water)
Silver/turquoise bracelet on right wrist
+1 to defensive will (Earth)