Drinking & Dragons

Difference between revisions of "Brew:Cast/James Vincent"

From Drinking and Dragons
(Updating James based on the finale)
 
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== James Vincent <small>Refresh 2</small> ==
== James Vincent <small>Refresh 2</small> ==


'''High Concept:''' Self-made Alchemist Wizard Apprentice<br>
'''High Concept:''' Fresh White Council Alchemist <s>Self-made Alchemist Wizard Apprentice</s><br>
'''Trouble:''' Lovesick Alcoholic
'''Trouble:''' <s>Lovesick</s> Alcoholic


'''Aspect:''' Wizardly growing pains<br>
'''Aspect:''' Oathbreaker <s>Wizardly growing pains</s><br>
'''Aspect:''' Alchemy at the improv!<br>
'''Aspect:''' Alchemy at the improv!<br>
'''Aspect:''' "Hang on motherfucker—I'm coming!"<br>
'''Aspect:''' "Hang on motherfucker—I'm coming!"<br>
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: I get one extra free invoke (to hand off to a friend only) when I Cleverly Create Advantage using magic in combat
: I get one extra free invoke (to hand off to a friend only) when I Cleverly Create Advantage using magic in combat


;Drunk [ ]
;<s>Drunk [ ]</s>
: According to Neuropsychopharmacology the state in which you learn a thing is when you best perform it. At least, that is what you’ve convinced yourself of. So when you mark off the condition ''Drunk'', you gain a +4 on any one magical action and gain an aspect of the same name, ''Drunk''. You keep that aspect until you get some time to sleep it off or have some coffee.
: <s>According to Neuropsychopharmacology the state in which you learn a thing is when you best perform it. At least, that is what you’ve convinced yourself of. So when you mark off the condition ''Drunk'', you gain a +4 on any one magical action and gain an aspect of the same name, ''Drunk''. You keep that aspect until you get some time to sleep it off or have some coffee.</s>
; Reservoir of Strength
; <s>Reservoir of Strength</s>
:While ''Drunk'', You may check off stress boxes to gain bonuses to a roll to cast Magic. You gain a +1 bonus for each point of stress the box would’ve absorbed. These boxes remain checked until the aspect ''Drunk'' goes away.
:<s>While ''Drunk'', You may check off stress boxes to gain bonuses to a roll to cast Magic. You gain a +1 bonus for each point of stress the box would’ve absorbed. These boxes remain checked until the aspect ''Drunk'' goes away.</s>


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Latest revision as of 11:46, 7 March 2016

James Vincent Refresh 2

High Concept: Fresh White Council Alchemist Self-made Alchemist Wizard Apprentice
Trouble: Lovesick Alcoholic

Aspect: Oathbreaker Wizardly growing pains
Aspect: Alchemy at the improv!
Aspect: "Hang on motherfucker—I'm coming!"
Aspect: Needy devil servant

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.

Approaches

  • Careful +2
  • Clever +3
  • Flashy +2
  • Forceful +2
  • Quick +1
  • Sneaky +0

Stunts and Extras

Because I am skilled at Alchemy
+2 when I use Clever to Overcome obstacles when I have time to think (outside of combat).
Because I am a lovable drunk
+2 when I am Flashy to Create Advantage while talking to people when we are drinking alcohol.
Because I am belligerently loyal
+2 when I am Forcefully Attacking with a spell against someone who is physically threatening a friend.
Rectangles for Everybody
Attack all targets in a Zone with magic without penalty.
No Rectangles for You!
Omit allies when using magic to Attack all targets in a zone.
Because I Frequently Use Magic to Help my Friends
I get one extra free invoke (to hand off to a friend only) when I Cleverly Create Advantage using magic in combat
Drunk [ ]
According to Neuropsychopharmacology the state in which you learn a thing is when you best perform it. At least, that is what you’ve convinced yourself of. So when you mark off the condition Drunk, you gain a +4 on any one magical action and gain an aspect of the same name, Drunk. You keep that aspect until you get some time to sleep it off or have some coffee.
Reservoir of Strength
While Drunk, You may check off stress boxes to gain bonuses to a roll to cast Magic. You gain a +1 bonus for each point of stress the box would’ve absorbed. These boxes remain checked until the aspect Drunk goes away.