Drinking & Dragons

Difference between revisions of "Brew:Cast/Jericho Wolf"

From Drinking and Dragons
(Adding basics (the right char sheet this time))
(Fleshing it out)
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[[Brew:Cast/Jericho Wolf/Werewolf Form|Werewolf Form]]
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== Stats ==
== Stats ==


'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+6}}<br/>
'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+6}}<br/>
'''Armor''': 4 vs Bash damage


== Misc ==
== Misc ==
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'''Fear Test:''' Willpower (doubled)<br/>
'''Fear Test:''' Willpower (doubled)<br/>
'''Consciousness Test:''' Willpower + Constitution (-1 for every Life Point below zero)<br/>
'''Consciousness Test:''' Willpower + Constitution (-1 for every Life Point below zero)<br/>
'''Survival Test:''' Willpower + Constitution (-1 for every ten Life Points below zero)
'''Survival Test:''' Willpower + Constitution + 2 for hard to kill (-1 for every ten Life Points below zero)


== Qualities & Drawbacks ==
== Qualities & Drawbacks ==


;Werewolf 12 (except eyes)
=== Physical ===
;Spirit Medium
 
;Werewolf
: In wolf form gain +4 Str, +2 Dex, +2 Con; gain bite and claw attacks (2&times;Str, Slash/Stab), gain Acute Senses
;Natural Weapon
: Claws (2&times;Str)
;Hard to Kill &times;2
;Natural Toughness
: Armor 4 vs Bash damage (added near Life Points)
;Acute Senses (which sense?)
: +3 to Perception-related rolls with that sense
;Regeneration
: Regain 1 life point per hour
 
=== Social ===
 
;Charisma 1
;Charisma 1
;Hard to Kill 2
: +1 to Influence rolls
;Natural Toughness 2
;Attractive 1
;Attractive 1
;Acute Senses
: +1 to persuading people
;Regeneration 1
;Honourable (Serious)
;Natural Weapon 1
: This code of honor is more complex, and applies to all—friend or foe. The character always keeps his word and does his best to fulfill any promises he makes. He betrays not the trust of others once he has accepted it. He may be reluctant to give his word except in a good cause, or at least a good cause as he sees it, because once given, it is inviolate.
;Honourable, Serious 2
 
=== Other ===
 
;Spirit Medium
: See and interact with spirits of the dead
;Recurring Nightmares
;Recurring Nightmares
: Each night the Executive Producer may impose dreams or roll randomly (a one results in a nightmare) that leaves you exhausted (-1 to all rolls the following day).
;Tradition Bound
;Tradition Bound
: -1 penalty to interactions that aren't in the tradition
;Addiction (Pot) 3
;Addiction (Pot) 3
: Applies a -3 penalty. For futher details, see Addiction (from Angel, not Ghost of Albion)
;Minority
;Minority
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Revision as of 11:05, 14 July 2012

Jericho-wolf.jpg

Attributes

Strength: 3
Dexterity: 2
Constitution: 3
Intelligence: 3
Perception: 2
Willpower: 2

Skills

Acrobatics: 2
Art: 0
Computers: 0
Crime: 0
Doctor: 5
Driving: 0
Getting Medieval: 3
Gun Fu: 0
Influence: 0
Knowledge: 0
Kung Fu: 5
Languages: 0
Mr. Fix-it: 0
Notice: 3
Occultism: 2
Science: 0
Sports: 0


Werewolf Form

Stats

Life Points: 40
Armor: 4 vs Bash damage

Misc

Fear Test: Willpower (doubled)
Consciousness Test: Willpower + Constitution (-1 for every Life Point below zero)
Survival Test: Willpower + Constitution + 2 for hard to kill (-1 for every ten Life Points below zero)

Qualities & Drawbacks

Physical

Werewolf
In wolf form gain +4 Str, +2 Dex, +2 Con; gain bite and claw attacks (2×Str, Slash/Stab), gain Acute Senses
Natural Weapon
Claws (2×Str)
Hard to Kill ×2
Natural Toughness
Armor 4 vs Bash damage (added near Life Points)
Acute Senses (which sense?)
+3 to Perception-related rolls with that sense
Regeneration
Regain 1 life point per hour

Social

Charisma 1
+1 to Influence rolls
Attractive 1
+1 to persuading people
Honourable (Serious)
This code of honor is more complex, and applies to all—friend or foe. The character always keeps his word and does his best to fulfill any promises he makes. He betrays not the trust of others once he has accepted it. He may be reluctant to give his word except in a good cause, or at least a good cause as he sees it, because once given, it is inviolate.

Other

Spirit Medium
See and interact with spirits of the dead
Recurring Nightmares
Each night the Executive Producer may impose dreams or roll randomly (a one results in a nightmare) that leaves you exhausted (-1 to all rolls the following day).
Tradition Bound
-1 penalty to interactions that aren't in the tradition
Addiction (Pot) 3
Applies a -3 penalty. For futher details, see Addiction (from Angel, not Ghost of Albion)
Minority